Nameless_Voice on 18/7/2005 at 23:08
Um, I mentioned adding 'Sim' to containers already... :angel:
As for barrels, if you use my new Enhancement Pack barrel models, you won't be plagued by that bug. Just remember to refloor any barrels placed when the models were not installed.
It is possible to set up 'head shots', but it tends to go awry when the AI isn't standing up straight...
R Soul on 18/7/2005 at 23:30
Many spotlights cover too narrow a volume.
(HangingSpot for example)
Change the Y value of the Renderer > Spotlight property from 30 to 60 or 70.
The 'Drapes' objects should have the property AI > Utility > Blocks AI Vision: TRUE, because it's unfair that an AI can see you through the object when you cannot see the AI.
Many other objects could do with this property. Note that an AI will only be able to see through actual gaps in the model, not through parts that are just a transparent texture.
Lady Rowena on 19/7/2005 at 02:53
Quote Posted by R Soul
Many spotlights cover too narrow a volume.
(HangingSpot for example)
Change the Y value of the
Renderer > Spotlight property from 30 to 60 or 70.
Ah, I always thought that the lights of the spotlights were too "narrow". I even tried to enlarge them, but I didn't know how to do. :erm:
Thanks for the suggestion! :thumb:
Vigil on 19/7/2005 at 07:59
Quote:
Many other objects could do with this property. Note that an AI will only be able to see through actual gaps in the model, not through parts that are just a transparent texture.
Are you sure about that? My impression was that line-of-sight for objects that block AI vision is calculated based on bounding-box size, not on the actual contours of the model.
Nameless_Voice on 19/7/2005 at 20:43
I am sure. If you create a BarredDoor, remove the 'blocks vision' flag from the door property, and make it block AI Vision, the AIs will still be able to see you through the grille. (I wrote as much in a mini-tutorial on my website...)
R Soul on 21/7/2005 at 16:29
When guards see a torch (or anything with a flame) that has been extinguished, they are supposed to make a comment like "Didn't that just get replaced this morning". A problem occurs when the object is in complete shadow. Once extinguished, there is no light, so the AI can't see that there's a doused torch there.
This can be fixed by adding the Renderer > Light property to the Extinguishable archetype. Set the radius to 1 and the brightness to 0.1
This won't affect extinuishables already created in the world, so if you've created quite a few, type in the command box: hilight_obj_type Extinguishable and hilight_add_prop Light then relight the misison.
(hilight_clear will un-highlight the objects)
The Light property will inherit the necessary values from the property that you've just added to the archetype.
The light & radius is so low that it won't affect your light gem, but the AI will just be able to see it.
Fingernail on 21/7/2005 at 16:33
Should the title of this thread be "Useful changes TO your Gamesys" cos this you your business has been bugging me for days.
TF on 21/7/2005 at 16:36
Hur, tell me about it.
R Soul, you can fix the title by editing the post you started the thread with.
R Soul on 21/7/2005 at 16:41
Edited!
I'm surprised I didn't notice that sooner :o
Yandros on 21/7/2005 at 18:13
Thanks! I was wondering if that "you your business" was some UK slang I wasn't aware of. :joke: