Seven_Stones on 15/7/2005 at 12:06
Quote:
...frob distance of everything is 3, you're just going to make the player overlook stuff because it doesn't hilight at the usual distance. I don't want to get so close to a bookshelf that Garrett's nose touches it just so I'm able to discover a secret book lever
I do see yer point.
My frobs seem normal though, I mean, no nose to the door before you can open it. Maybe it's just my instal..I'll double check everything and make adjustments.
*LG, although I praise them for this game, do have their shortcomings.
The_Dude on 15/7/2005 at 13:39
So what damage do water arrows do? Slow drowning? Death by dampness?
I suppose you could start a nasty bit of rust on a machine if you wait 6 months? :weird:
demagogue on 15/7/2005 at 18:05
Although, if you look at them, they're water *crystals*.
I always thought of them as water encased on glass or something like that.
They are solid enough to survive being launched from a bow. So I'd think it'd sting a bit, not the water, but the encasing it's in.
Same with moss arrows ... a bunched-up clump might not hurt much in most cases, but what if it hits you at 70-80 mph! It'd sting, too, I'd think. :o
Eshaktaar on 15/7/2005 at 18:17
Ah, but then why don't we hear any shattering noises when a water arrow hits a surface?
ZylonBane on 15/7/2005 at 18:24
Quote Posted by demagogue
I always thought of them as water encased on glass or something like that.
That theory doesn't work well with the fact that they appear to manifest naturally in bodies of water. Just accept that the Thief universe has magical water that can crystallize at room temperature.
Ottoj55 on 15/7/2005 at 19:11
try this experiment. take a blunt stick and jab it into your head as hard as you can and tell me that it doesn't hurt. i don't care if the crystals are glass, or plastic, shatter, pop, or magiacally disappear, the point is that there is a shaft behind it and its moving pretty fast, thats the source of the damage.
ZylonBane on 15/7/2005 at 19:27
Pain != damage. By your logic, a game of paintball should be fatal.
Besides which, the guards are wearing armor. Broadhead arrows are designed to penetrate, but it seems reasonable to assume that elemental arrows simply shatter.
Ottoj55 on 15/7/2005 at 19:35
what part of HIT IN THE HEAD don't you understand zylon, i swear you are illiterate sometimes. but to respond, you are wrong, not everyone in thief is wearing armor on their entire body. further, a well made set of chain armor from the middle ages was actually capable of stopping a long bow arrow, though with considerable bruising, not unlike a kevlar vest today. even without the point on the arrow it should be possible to cause a considerable amount of pain with an untipped shaft. so before you pipe up again zylon just remember that you are always wrong and that your opinion, as well as your presence in this and any other discussion isn't welcomed.
Rob Hicks on 15/7/2005 at 19:42
Well, we can settle the whole arrow business with a compromise. Set them up to dish out a bash stim of ZERO. That makes AI's recoil and go 'oof!' without actually dealing any damage.
Rob
ZylonBane on 15/7/2005 at 20:01
Quote Posted by Ottoj55
what part of HIT IN THE HEAD don't you understand
Thief doesn't recognize the concept of head shots. In the absence of this feature, all damage must be treated as a torso shot.
Quote:
you are wrong, not everyone in thief is wearing armor
I didn't say everyone is. I said guards are.
Rob, that would be pretty cool. Like I said, guards should definitely recognize getting hit by elemental arrows. I just think it's absurd to be able to KILL someone with a water arrow. In some RPGs this issue is explicitly addressed in various ways, to prevent silliness like being able to kill an elephant with a pointy stick, or a squad of spearmen from sinking an aircraft carrier.