R Soul on 14/7/2005 at 16:39
Some of the archetypes in dark.gam have properties that are not ideal, or they're missing properties that would improve them.
Someone should make a thread about it :D
Remove the Renderer > Transparecny (alpha) property from Physical > Decorative > Banner. It isn't needed and it only messes up objects with no transparency in their textures (look at DrapesRed for example)
Instead, if applicable, add this property to Physical > Debris > ExBanner (and set it to 1).
This property also exists on Physical > TerrainLike > Fence, but only some childeren of this archetype should actually have it.
Remove the property, then Add it to the following: Railing, VineRail, and everything under catwalk except for the two 'support' archetypes (i.e all the ...rails and ...pieces).
Post your own suggestions!
Speesh on 14/7/2005 at 16:56
I think torches also light up as though they could be frobbed (at least they do in mine), maybe the frobinfo property should be changed.
TF on 14/7/2005 at 17:07
Hur, that's because you're using the DEDX gamesys. The torches are frobbable so you can use the torch douser on them.
R Soul on 14/7/2005 at 17:30
Another suggestion is to add the Schema > Attenuation Factor property to Sound > Schema > DEVICES > DEVICE_ALARM.
Attenuation Factor affects how the sound gets quieter as you move away from the object. I think the alarms are too quiet. Increasing the value keeps the sound at full volume over a greater distance. 3 is a good value for this property.
Seven_Stones on 14/7/2005 at 19:27
I give all my frobable obects a max pick distance of 3.
I think it's more realistic.
redface on 14/7/2005 at 19:52
The original dark.gam is quite messy and many things could and should be changed. It would be great if someone put all those modifications and improvements into one .gam that could be used as a starting gamesys for dromeders. A gamesys that would have the light radius already set, with objects casting hideable shadows etc.
Spitter on 14/7/2005 at 20:33
Quote Posted by Seven_Stones
I give all my frobable obects a max pick distance of 3.
I think it's more realistic.
Please don't. It's annoying.
GORT on 14/7/2005 at 20:37
Yah. That's good for some objects, but not for all objects.
Think about it. It'll be like that Garrett's arms are very short. :p
Spike14 on 14/7/2005 at 21:28
Quote Posted by GORT
It'll be like that Garrett's arms are very short. :p
Yeah, Thief & DROMED screw with reality. 10 feet seems more like 5 or 6. :rolleyes:
Useful changes, make everyone actually notice when you lob projectiles at them (EVEN ARCHERS!!!! <-that took a lot of S&R fiddling...like, 10 hours worth...but what doesn't in DROMED? :p).
Spike14 :thumb:
Ottoj55 on 14/7/2005 at 21:45
i made water arrows and moss arrows do damage, stupid that they don't, added a custom stim to crates and a matching receptron to all ai so that they are hurt when i throw crates at them.