upversive on 28/4/2013 at 14:37
Thank you for the appreciation :) The next update will show the movable props, like crates barrels etc, and the light interaction :P
upversive on 23/6/2013 at 03:22
[video=youtube;xkJyIYf6-mA]http://www.youtube.com/watch?v=xkJyIYf6-mA&feature=youtu.be[/video]
slavatrumpevitch on 27/6/2013 at 02:34
I'm confused- is that a gameplay video? Or just showing off the assets?
I didn't really catch any gameplay elements- i.e. stealth, combat, puzzles, etc...
Did I miss it?
Looks real nice, though!
upversive on 27/6/2013 at 04:14
Its footage from within the game yes, its an atmospheric walk around the level with some sound design, soo that the viewer can understand a bit of the mood that is evoked.
the part with more complex gameplay, is beeing build, especificly the interaction with the enviroment, dynamic lights, puzzles, stealth, and soo on. Combat will be next, once that stage is fully tested. And thank you for the kind reply, its always good to boost moral :P
nickie on 27/6/2013 at 05:06
Looking really good. :)
upversive on 28/6/2013 at 02:22
Thank you nickie :) Any requests of anything especific that players would like to see?
Corsair on 28/6/2013 at 02:29
Quote Posted by htmlsam
Thank you nickie :) Any requests of anything especific that players would like to see?
I think the majority of us would like to see what Goldmoon Dawn asked for.
Quote Posted by Goldmoon Dawn
At some point, there has got to be some sort of visual "stealth system" implemented. It is rather simple in concept, so get busy. I personally have seen enough of how the basic movement and graphics are, and am pleased. It reminds me of Wizardry VIII and Ultima IX in spots. Now lets see some kind of Light Gem that the guards react to, or anything you can think of to make this a hide in the shadows game, as opposed to a run through cool looking environments game.