muncadunc on 1/4/2013 at 21:30
Quote Posted by htmlsam
You have to play the game to understand :)
Really? You should be able to explain it.
I'm getting the sense that you're biting off a bit more than you can chew here. I hope I'm wrong, but right now all I'm seeing is "Look at these models I've posed in the Unity Engine, game mechanics come later".
upversive on 2/4/2013 at 08:59
Not quite, in unity you do both at the same time :) Besides i feel that a sense of mistery is essential, soo that the player can unveil it :)
Nowdays that mistique is kind of lost. Im working to a visual playable part, soo expect a more self explanatory update :P
catbarf on 2/4/2013 at 22:27
Quote Posted by htmlsam
Besides i feel that a sense of mistery is essential, soo that the player can unveil it :)
Nowdays that mistique is kind of lost.
To be fair, while titles like 'Doom', 'Quake', and 'Half-Life' are not necessarily the most indicative of the gameplay, they're at least English words.
muncadunc on 3/4/2013 at 04:02
If you're a non-native speaker, a wordplay that might work for you might seem totally strange and nonsensical to a native speaker. I would really try to explain to someone else how "upversive" connects to the game's plot/gameplay/etc, and see what they think. Preferably try it on multiple people.
And really, there's no need to stay quiet about the game's plot here- you've already posted it on (
http://www.moddb.com/games/upversive) ModDB:
"After the Templars Purge by the Pope, the Banking System collapsed.
People lost everything and citys fallen into a spiral of pillaging, madness and violence. As a omen of doom, the dark plague followed and the survivors scattered. No one trusted anyone. In the mist of desperation, tales about a safe place emerged, a small village hidden in the mountains, far away from the brutality of man.
Im one of the ones that arrived, only to discover that the same brutality was already waiting for me, but this time, in a much more insidious way...
Welcome to the Dark Ages
Features:
- First Person Stealth
- Light and Sound are dynamic elements of the gameplay
- Adaptive AI ( Patrol, Search, Hide, Climb Ladders, Interact with the enviroment, Team work)
- Boss AI ( Hierarchy logic to simulated chain of command, it adapts to the player strategy
- Dynamic Fire and Smoke
- Weather System
- Trader for trade stolen items for better equipment
- Cooperation Gameplay
- Immersive atmosphere
- Interactive books"
upversive on 3/4/2013 at 09:59
Yes, thats the starting point :) But much more is revealed during the gameplay, in order for the story to be embebed into the gameplay style, the cenario, the sounds etc etc. Basicly its to enter a simulated "real" place, and to work with its own rules in order to immerse yourself into another layer of reality :) An alegory, like Thief was, but this time its my own :P
Yamatotakeru on 27/4/2013 at 18:48
Those screenshots resonate with me, though they remind me more of King's Field / Demon's Souls than Thief. I definitely like what I've seen so far :thumb: .
Goldmoon Dawn on 28/4/2013 at 05:15
Yep, I love these new pictures. They make me feel nostalgic for the old rpg days, and wish that they were all still around.