muncadunc on 29/3/2013 at 23:30
Interesting. Do you have any gameplay implemented, or is it just assets so far?
Goldmoon Dawn on 30/3/2013 at 01:15
Exactly.
upversive on 30/3/2013 at 08:09
Both are connected im afraid :) Yes, tests are beeing made, too see what can be done in therms of cenario and gameplay.
What makes sense, what are the boundaries of the unity engine, the usual equilibrium between imagination and the tools
of the technology. Im Glad of the appreciation, im quite happy with some parts of the sets, even if more work is needed.
Goldmoon Dawn on 30/3/2013 at 14:00
At some point, there has got to be some sort of visual "stealth system" implemented. It is rather simple in concept, so get busy. I personally have seen enough of how the basic movement and graphics are, and am pleased. It reminds me of Wizardry VIII and Ultima IX in spots. Now lets see some kind of Light Gem that the guards react to, or anything you can think of to make this a hide in the shadows game, as opposed to a run through cool looking environments game.
upversive on 30/3/2013 at 15:47
Im testing the dilema between in screen information and immersion. Immersion was the key of my pleasure of playing Thief, soo im trying to go even further and try to emulate "a living world" :) The concept of shadows is a key component, soo expect the environments to reflect that dinamic, im not only searching for eye candy, i prefer gameplay over graphics, fused into a envolving story that keeps the player interested in the mistery.
The next update will be more self explanatory i hope :)
catbarf on 1/4/2013 at 14:53
I have to ask, what does 'upversive' mean?
upversive on 1/4/2013 at 15:25
You have to play the game to understand :)