Azaran on 26/3/2015 at 04:23
Magnificent :D
I can't wait to explore that Cathedral :cheeky:
upversive on 26/3/2015 at 04:52
Thank you Azaran!!! Since Unity was upgraded to version 5, the next upgrades will be even better, because the engine it self got improvements, namely the treatment of light, and that of course brings it to date to the modern AAA games. I am updating the website, and editing the last 2 videos, they will be ready in the next few days. After that is unity 5 upgrade time!
upversive on 11/5/2015 at 02:09
[video=youtube;FMvR9NGmBus]https://www.youtube.com/watch?v=FMvR9NGmBus&feature=youtu.be[/video]
Fallen+Keeper on 11/5/2015 at 03:02
Well, that was ... an odd trailer :) If you're going to use it as advertisement I think you should work on the pacing a little bit. And what's wrong with the framerate?
Dev_Anj on 11/5/2015 at 03:36
Quote Posted by Kristijonas
While the game potential looks appealing, I have two concerns:
1. Graphics look a little too flashy/colorful for my taste. In Thief, they are more just 50 shades of gray (jk) and 50 shades of "dark" with almost no strong colors. I'm sure it was intentional, not technology bound.
I don't agree with this statement. The environments in Thief had quite a few colours, it's just that they were often soft and applied only in places where it thematically fit, like the yellow brickwork of Bafford's Manor, the greenish stones of Craigscleft, or the greenish growth on buildings in the Old Quarter.
As for the latest trailer, yeah I'm going to agree that it seems rather confusing. It doesn't tell much about what kind of game it is or what tone it's going for, all I understood was that the game is set in medieval times, and there are some tomb like locations with monsters. The framerate is too slow too.
The graphics look good though, and the fire effects aren't bad either.
upversive on 11/5/2015 at 14:08
I agree, the framerate is an issue, since the software i use to record full screen seems to be rather demanding. The strange thing i just compared the edited video and the utube one, and the one from utube has worse framerate ... is this normal ... The pacing seems a bit odd yes, thats on purpose, its to reflect part of the Psychological surreal horror, the next trailer will reveil more.
Fallen+Keeper on 11/5/2015 at 16:19
Quote Posted by upversive
The pacing seems a bit odd yes, thats on purpose, its to reflect part of the Psychological surreal horror
Mmmm... it didn't reflect anything of the sort, in my opinion. Actually I thought it was just a gameplay footage where you experimented with leaning, walking and chopping up the boxes. :P
You don't need to have a fast-paced trailer to show some of the psychological surreal horror, but you need to work on the pacing nonetheless. Use less shots maybe, but focus on the more important ones, something self-explanatory and atmospheric, with appropriate audio. Also the timing between the text screens should be shorter I think. You might also review the text itself, for something more effective. "Roaring lion" for instance isn't telling me anything, expecially if I have to wait 30 seconds for the follow up.
jaxa on 11/5/2015 at 19:54
Quote Posted by upversive
I agree, the framerate is an issue, since the software i use to record full screen seems to be rather demanding.
Maybe you can code in a recording function?
upversive on 11/5/2015 at 22:44
Yeap, that sounds like a good solution. I have a bunch of footage recorded, i must review it again to see if its proper. The video on my screen is good, i also suspect utube sabotages it as well, because its less fluid than the render i have done. But you are both right i have to see if the trailer makes sense, initially it was to be double time, but i decided to cut it in half, probably it was a bad choise ... Either way i always appreciate your feedback!