epithumia on 28/2/2013 at 23:00
Some useful description of what you expect people to click on would go a long way towards convincing folks this isn't spam.
upversive on 1/3/2013 at 03:03
Its a re-thinking of the Thief gameplay mystic, a first person stealth game. I will be posting more details soon :)
demagogue on 3/3/2013 at 07:03
Is this a game you're working on? Is it a homage to the Dark Project? By adding things, do you mean like procedural things so it's a bit more rogue-like (replayability many times) or new content (replayable 1 time for the new story or gameplay)?
I guess we'll wait for you to give more details or screenshots, since there's not much to reply to so far.
Good luck with your project anyway. :)
Garrett on 3/3/2013 at 12:36
information seems to be really rare nowadays.
jay pettitt on 3/3/2013 at 18:32
Oooh, can I ask because it will satiate my curiosity... If you make, say, a thing call Upversive in Unity, can you distribute it with level editing / modding tools?
ZylonBane on 3/3/2013 at 20:31
Quote Posted by Garrett
information seems to be really rare nowadays.
Can't you see how super ....... upversive this is?
demagogue on 4/3/2013 at 03:46
Quote Posted by jay pettitt
Oooh, can I ask because it will satiate my curiosity... If you make, say, a thing call Upversive in Unity, can you distribute it with level editing / modding tools?
The entire Unity system *is* level editing and modding tools. The only issue I think is if he releases the source files that allow you to open it in the Unity editor. But if it has good gameplay, it would be nice to allow fans to make their own maps for it too...
jay pettitt on 4/3/2013 at 09:22
This is true. But my curiosity persists. Dang. There's two versions of unity, me has heard. A freebie cut down version for everybody to muck around with, and then a posh version with graphics for projects that get serious. Jay (who is ignorant of things Unity) wonders what that means for 3rd party map making / community projects etc etc and whether cheap-skates with the freebie Unity could contribute or make maps for a fancyshamncy Unity Pro project.
So, curiosity being what it is and me being a cat, I went and read a bunch more at the Unity fora and discovered that, basically, Unity Pro isn't modification friendly out the box - with the gaping exception that a very keen developer could develop and ship their own modding tools with their project.
So there you go. Unless anyone knows better.
upversive on 5/3/2013 at 03:33
Thank you for the questions and interest :) Its a "remake" in the sense of capturing the sense of mistery, stealth, and story telling of the thief franchise. The story itself of course, will be non related with the thief universe, my interest is to tell my own story but with the sense of immersion that the Thief game was master to capture. Of course the unity engine will be able to "mimic" the same feeling but with improvements. It will be multiplayer, a hybrid between singleplayer experience and multiplayer coop experience. Regarding playability im hoping to be able to create a sense of replayability, basicly to avoid a linear gameplay. The level editor option is indeed beeing thinked about :) Of course its inevitable to avoid the critique of "cloning" since some ideias where just amazing regarding the limitations of the engine backthen, but the core logic remains, the ability to hide from enemies, play with light and shadows, and to outsmart your oponnents. Stay tuned, i will be posting more visual information soon :)