New Horizon on 9/8/2019 at 23:54
Quote Posted by twisty
I was optimistic then and am trying to be now (although less since UA) but I can't help but feel that the magic of LGS was something that occurred with That team at That point in time and they should deeply consider developing new IP instead of trying to resurrect former glories.
I'm beginning to think that the magic of LGS was a mixture of youth and sometimes pure luck. Remember, former LGS members have spoken in the past how Thief came together at the last minute. I feel the development environment allowed for more experimentation back then...you could get away with making mistakes and losing a bit of time, but that is less true now. It takes a lot longer to make textures and models now that it used to due to the complexity.
Sadly, I feel like they're now a group out of their element.
Pyrian on 10/8/2019 at 01:56
Quote Posted by New Horizon
Remember, former LGS members have spoken in the past how Thief came together at the last minute.
Ever noticed how similar masterpiece and bomb post-mortems read? It's like the only difference is that the bombs just
don't come together at the last minute.
icemann on 10/8/2019 at 03:17
I think it comes down to the specific people who make the games. You can slap whatever you like on something, but without the people that made it special then that spark wont be there / to the same extent.
Twist on 20/8/2019 at 16:19
For anyone waiting for the game to be "finished": this is it. Barring some really bad unexpected bug requiring a hotfix, this is the last update and patch for this game (at least on Windows). There won't be any DLCs or any more significant patches or updates. So if you've been waiting to try it, now's as good as it'll get.
At least they've put some effort into making the game a (
https://forums.otherside-e.com/t/what-fan-mods-would-you-like-to-see/10014/42) little more moddable for the community. I'm not sure how much flexibility that provides, but maybe this will be a Bloodlines situation where the community somehow polishes this game into something worthwhile over the next few years.
Tomi on 20/8/2019 at 17:03
Oh man. Time to jump in then, I guess.
Shadowcat on 21/8/2019 at 09:47
Just waiting on the DRM-free release now. I'm kinda hoping that, with so many improvements having been made since the original release/disaster, maybe it'll end up on GOG after all?
twisty on 21/8/2019 at 12:08
Quote Posted by Twist
I'm not sure how much flexibility that provides, but maybe this will be a Bloodlines situation where the community somehow polishes this game into something worthwhile over the next few years.
Bloodlines was already very "worthwhile" even without modding. Sure, there were still a number of bugs post all of the official patches, but at least the game succeeded in terms of executing on its vision let alone excelling in a number of key areas without the need for any modding to make it worth playing.
I wonder how many units they'll shift of Mac and Linux versions incidentally.
Twist on 21/8/2019 at 16:33
Yeah, I didn't mean to suggest Bloodlines wasn't already worthwhile, although I understand how what I said came off that way. I was more suggesting that maybe the community will continually mod it in increments over the next few years, the same way the community continually patched and modded Bloodlines.
In UA's case, the hope is that after several years of community patches and mods it might be deemed more worthwhile by more people in communities like TTLG.
Pyrian on 21/8/2019 at 19:20
VtM:B had a lot of awesome to go along with its jankiness, bugs, and boring sections.
Is Underworld:Ascendant worth the effort to rescue? (Not a rhetorical question.)