Jitz on 12/3/2005 at 07:43
Two odd problems:
1 - If I try to load an OM the editor tells me the file is missing. It shows the path and filename and both are accurate, and the file IS there.
2 - I'm suddenly able to create brushes (was crashing every time), but after creation I cannot select the brush wall (or floor or ceiling) to apply a texture. If I double click the brush will highlight for a split second, and then go back to unselected. Is applying textures done differently then in other versions of UnrealEd?
Anyone seen either of these? I certainly hopes theres an easy fix...
Thanks!
doctormidnight on 12/3/2005 at 08:55
For number 2, you probably just need to do a "build all." That's always solved it for me.
[NAUC]Chief on 12/3/2005 at 10:46
or it may be the ATI bug from ued cropping up in t3ed. If doctors solution doesnt work and you have an ATI card make sure AA and AF are disabled in your gfx card advanced properties.
Jitz on 12/3/2005 at 19:20
Quote:
For number 2, you probably just need to do a "build all." That's always solved it for me.
That worked, and that sux! That means for every texture I try to add I have to rebuild all? Oh man, this could REALLY extend the time required to create a mission... :confused:
I would still like to find a resolution to #1 because I am unable to open any of the original missions. I really need to so I can see how a few things were done.
SneaksieDave on 12/3/2005 at 19:29
It would suck very badly, but you don't have to do Build All each time. Luckily, you only have to do 2 fast steps: Build Geometry and Build Flesh BSP.
toolman on 12/3/2005 at 20:01
Ya.
Find you might have to flash the ion button in the 3d view to get it to update the textures, though.