van HellSing on 23/11/2016 at 19:34
We're using UE4 for our college courses, and I'm quite satisfied with it as someone who never got into coding proper. Basically, all people I know who actually tried both Unity and UE4 agree that, for all its flaws, UE4 is the way to go if you don't have a dedicated coder.
Renzatic on 23/11/2016 at 19:41
Unreal Engine 4 is now free? Holy shit! Why didn't anyone tell me!
henke on 23/11/2016 at 19:48
Renz you drunkard, you posted on the first page itt.
Also, I did give UE4 a whirl a while back. Did a few of the tutorials. It's nice! But I'm sticking with Unity, mainly just because I'm so comfortable with it.
Renzatic on 23/11/2016 at 19:59
...huh. So I did.
Comeon, Henke. How do you expect me to remember crap I wrote a year ago, when I can barely even remember what I had for breakfast this morning. Truth be told, I don't even know where I'm at right now!
Nameless Voice on 23/11/2016 at 21:20
I still think UE4 is great, but unfortunately no amount of good engine will change the fact that, in order to actually make a game, you need an almost insurmountable mountain of assets, you need to have good ideas for story and setting, you need good ideas for gameplay, and you need plans for good level design.
Also, even as an experienced programmer, I still love Blueprints. You can throw everything together very quickly, without writing a single line of code, but while still having almost the full power of a normal programming language.
Renzatic on 23/11/2016 at 21:39
Quote Posted by Nameless Voice
...you need an almost insurmountable mountain of assets...
This can be compensated for, at least, by the now huge amount of content you can choose from through the Unreal Marketplace. It's almost as robust as what Unity is offering up these days.
Neb on 23/11/2016 at 21:44
Even despite the skills and assets you need to build something in UE4, we've come a hell of a long way from the situation ten years ago where you'd have to use Ogre3D or something, and then spend a lot of your time hand-rolling systems and features which are now expected as part of the package.
Nameless Voice on 24/11/2016 at 00:15
There's something to be said for the marketplace, but you can't really just steal all your assets if you want a unique-looking game.
Still doesn't help with the other issues, though. :)
Agreed on how far we've come, though. No more having to manually write OpenGL calls or fight with one of those clunky early engines.
Stan_The_Thief on 25/11/2016 at 05:58
The new Source engine is supposed to become open-source soon. I wonder how it will compare against Unreal.
demagogue on 25/11/2016 at 06:46
I'm all for people "stealing" assets (taking other people's assets that are licensed for free use) and using them to come up with a new concept.
It lets people spend all their time on the gameplay and ironing out the kinks and bugs for new and unconventional mechanics.
Great or unique looking games are for AAA studios. What indies have to offer is new gameplay concepts.
Unless some indie group wants to make something that looks truly unique and it's not too labor intensive. That's great too.
But for the rest of us ... open assets.