Nameless Voice on 24/3/2015 at 20:13
As a random example, anything that sells $100,000 or less, has 3 team members working on it, and takes longer than 22 months to complete costs more in Unity.
The formula is:
TeamMembers*MonthsOfDevelopMent*75
Gross sales
If it's higher than 0.05, then Unity costs more, otherwise Unreal 4 does.
Pyrian on 24/3/2015 at 23:42
Quote Posted by Nameless Voice
As a random example, anything that sells $100,000 or less, has 3 team members working on it, and takes longer than 22 months to complete costs more in Unity.
"Random"? Lol. Okay, before I even bother poking holes in that factually, lets just look at those numbers. You're employing three people. For 22 months. On $100,000. $1500 per person per month - less than $10/hr without overtime - before taxes, benefits, and so on. (Heaven forbid you have an office or equipment.) That's simply not going to work where I live.
And it's still not quite right. If you raise/make less than $100,000/year, Unity is free. So in the given scenario - $100,000 over 22 months - it's still free. You have to make at least $100,000/year - but not much more - with three or more people to make Unity cost more. And the thing is... You're probably going bankrupt in that scenario anyway.
Fafhrd on 25/3/2015 at 01:43
The free version of Unity 5 having all the Pro level tools shifted the expense issue a lot. NV's formula seems designed for when you had to pay just to get the full toolset. Now that's no longer an issue.
Nameless Voice on 27/3/2015 at 23:22
Oh. I was actually thinking about people making the game in their spare time (alongside full-time jobs, etc.) - where the work would be much slower, and take many more months, but still have the same monthly costs.
Either way, I don't think it really matters which one is cheaper. You should pick based on which one is better for your needs.
Eldron on 29/3/2015 at 18:19
Both engines are valid and fine choices.
The usage of unreal engine has been very high over the years and remains so in triple-a development due to familiarity with the engine.
Do remember however that epics price change is all a direct reaction to Unity and its usage, and now with recent big hits like cities: skylines and pillars of eternity there's really no reason to doubt what people can achieve in that engine.
Stan_The_Thief on 23/11/2016 at 17:03
Bump.
Trance on 23/11/2016 at 17:16
...what for?
Pyrian on 23/11/2016 at 17:18
Quote Posted by Stan_The_Thief
Bump.
Um... Why?
Stan_The_Thief on 23/11/2016 at 18:43
To cool of a thread to just die. What does the community think of UE4 now, now that it progressed so much in a year.
Pyrian on 23/11/2016 at 19:29
Still haven't tried it, honestly. I kind of want to because there are some things that really annoy me in Unity, but Glade Raid is way too far along to consider porting, so maybe another day.