WingedKagouti on 24/5/2018 at 12:42
Quote Posted by PigLick
proof is in the pudding, I used to play both UT and Q3 in their glory days, both were excellent. However, Q3 is still played, but UT hasnt seen the light of day for a long while.
UT had 2 successors to leech off players, Q3 had none.
heywood on 24/5/2018 at 14:57
I enjoyed Unreal and Half-Life in equal measure, but for different reasons.
Unreal blew me away. It's hard to overstate just how impressive the graphics were for 1998, and it wasn't a “one trick pony” like Far Cry where only one type of environment impressed. The sound design was also excellent, and the music. They really created a great atmosphere in that game. Some of the level design was also beyond anything I had seen before. Bluff Eversmoking is probably the most memorable FPS level I've played. The combat against the Skaarj was more challenging than the average FPS fare of the time, but the one knock I've got against Unreal is that the shooter gameplay was repetitive.
Half-Life was memorable more for introducing different gameplay into the FPS genre. Different takes on shooting, first person platforming, puzzles. It was always changing things up or introducing something new, so you never got bored from repeating the same gameplay mechanic over and over.
henke on 24/5/2018 at 19:10
Welp, I've now played Unreal! I made it to a bit where I got sucked into a huge fan and then realized I hadn't made any quicksaves and would have to restart the level. Even if it's rough around the edges by today's standards, I can certainly see what the fuss was about in the late 90s.
Quote Posted by WingedKagouti
UT had 2 successors to leech off players, Q3 had none.
Except for Quake 3 Team Arena, Enemy Territory: Quake Wars, Quake Live, and the upcoming Quake Champions!
Renzatic on 24/5/2018 at 19:19
Quote Posted by henke
Welp, I've now played Unreal! I made it to a bit where I got sucked into a huge fan and then realized I hadn't made any quicksaves and would have to restart the level. Even if it's rough around the edges by today's standards, I can certainly see what the fuss was about in the late 90s.
Welcome to Club Cool, Henke. Now that you've played Unreal, you can become one of us.
henke on 24/5/2018 at 19:37
Awwww yeah. :cool:
WingedKagouti on 24/5/2018 at 20:18
Quote Posted by henke
Except for Quake 3 Team Arena, Enemy Territory: Quake Wars, Quake Live, and the upcoming Quake Champions!
If only any those games had been half as successful as either UT2k3 and UT2k4.
PigLick on 25/5/2018 at 02:57
actually my previous post wasnt worded so well, I meant that I still play Q3, but not UT anymore cos it hasnt aged as well.
Renzatic on 25/5/2018 at 04:57
How does UT2k4 stand up these days? Is it still pretty good?
icemann on 25/5/2018 at 05:32
UT was easily one of my favorite LAN games to play with friends. It takes the fast movement of Doom and combines it with the gore of Quake 1. Really damn good game.
Slasher on 25/5/2018 at 08:03
Quote Posted by icemann
Besides "Operation Na Pali" is there any other good singleplayer mods / expansions for the game?
That's the only one I know of.
Man, ONP was such a blast. Map quality could be kind of up and down, even among the same author, but I wouldn't be surprised if it's still the biggest Unreal/UT SP project sixteen years after its release. I remember it set the bar in my mind for what a collaborative modding effort could do at the time. I haven't touched UT in fifteen years, so my memories are a little hazy, but I remember some of the team members behind ONP contributed to the following:
(
http://www.unrealsp.org/legacy/community/reviews/7bullets.html) 7bullets was the last of the UT/Unreal singleplayer mods I played, and it benefited from several years of solid Unreal/UT singleplayer modding and mapping experience. Good story and variety in maps, gameplay, and enemies. It kept the spirit and atmosphere of Unreal/UT without treading the same exact ground.
(
http://www.unrealsp.org/legacy/community/reviews/dejavu2.html) Déjà Vu - Gryphon Revisited v2.01 was another collaborative mapping effort, this one from 2004. A lot of the best map authors from the community contributed to this one too. I don't remember if the story was woven as tightly into the mapping effort as some of the other projects, but I remember the overall map quality showed some of the best authors were behind it.