Nameless Voice on 18/9/2023 at 21:38
How is that a change? It's a PR non-answer. They said they're going to make some unspecified changes to their policy, say nothing about what they are going to change, and heavily imply that it's the Unity users' fault for being "confused".
demagogue on 18/9/2023 at 21:42
Alright, I'll hold off on calling it an about face until we know what the change is then, but "change" implies that whatever it's going to be, it's not going to be keeping the "runtime fee policy" as it is now.
Pyrian on 18/9/2023 at 22:34
Rumor is, there's going to be a 4% revenue cap (so 1% under Unreal at maximum) and installs are going to be self-reported (...hard to believe).
Nameless Voice on 18/9/2023 at 23:11
"Ah, sad times Unity, I only got three installs this month again."
Pyrian on 18/9/2023 at 23:31
That's still three more than I got. :p
Starker on 19/9/2023 at 13:43
Quote Posted by Pyrian
The link you posted listed the reporting date and the transaction date, both as September 15th, three days post announcement. I don't know where you got the term "disclosure", which is synonymous with reporting date but notably not what your link uses. Regardless, the relevant date in this case is not the disclosure but the transaction. He sold all his shares in three transactions, three days
after the announcement. Doesn't fit your narrative - and you'd've known that, if you paid
any attention to the sources you're citing.
Both the term and the date appear in my source, where I got them from, which everybody can watch / listen to. I didn't try to hide anything or narrative anything. It was a simple statement of fact. I'll even give you a timestamp: it's at 4:12.
Also none of the defences of the executives I have heard here change that it's an extremely bad look for the company when the leadership sells off shares before the announcement or even right after the announcement.
Komag on 19/9/2023 at 20:16
Most common method for selling shares in this circumstance is by using a 10b5-1 plan:
(
https://www.investopedia.com/terms/r/rule-10b5-1.asp)
These are set up well in advance, and sell dates might later coincide with various events randomly. It's a pretty fair system generally.
Pyrian on 22/9/2023 at 19:32
The long anticipated big walk-back is here:
(
https://blog.unity.com/news/open-letter-on-runtime-fee)
Summary:
New fee structures are only for new versions of Unity (2024+).
You can pay 2.5% revenue
or user-count fee, whichever is lower.
Only kicks in at $1m, the "just buy Pro already" tier is gone.
Self-reported user-counts.
Unity free doesn't require their splash logo anymore, lol, and is capped at $200,000 (up from $100,000).
There's also an FAQ, although IMO it doesn't add much:
(
https://unity.com/pricing-updates)
henke on 22/9/2023 at 20:51
Well, alright. I've been using Unity Plus, the tier they're discontinuing, mainly to get rid of the splash screen. Am pleasantly surprised to see it'll be removable in the free Personal tier now, so I'll most likely be switching down to that and saving a bit of money. At least until I become successful enough to need the Pro tier with the 1 million cap.
All in all this wouldn't have been a bad development IF they'd gone this route in the first place. As it is, the damage they've done to the trust won't be easily repaired. Still don't understand how that retroactive install fee could've even been legal. What the fuck was that? In the past week I've been getting cozy with Godot. Made a car drive around in a 3D field! Unity was my entry point to gamedev, but it's not till now that I've felt like I need to have an escape route from Unity, if things turn out for the worst.
trefoilknot on 22/9/2023 at 21:03
Quote Posted by Shadowcat
Well I clearly don't understand this business. How do they have operating expenses over over 2 billion dollars in a year? (or anything even
remotely on that scale...)
They had roughly one billion in R&D spending (which is all treated as an expense that counts against net income) and another 500 million in sales and marketing expenses. 2 billion in expenses is not surprising at all, given all that. They still have all of their continuing operations costs (server maintenance, depreciation on PP&E, utilities, general payroll, etc...)