Auecs on 18/9/2005 at 05:40
I bought this game a while ago and spent about $50 on it. I installed it and had some trouble getting it to run. When I did get it running, it was so choppy that I gave up before I got out of the first room. On top of that it would just constantly crash my computer. Overall I found it to be a very unstable game even with the patches and that pisses me off because I'm a huge fan of the first one!!!! Does anyone have any tips on getting it to run better?
moop on 18/9/2005 at 06:04
Aside from installing the patch and running the game with less than the maximum graphics settings? Run it as a high-priority process, defrag your hard drive, make sure you're not running a lot of applications in the background, and then post back here with the results... but that's all I can think of at this moment, unless you offer more information.
hayaku on 17/10/2005 at 02:21
I want to know why it is that the game can run so poorly, when it arguably has worse graphics than the original.
I mean, out of the box, they are probably nicer. But the first, when run on a good video card, at 8xAA and 4xAF looks sharper, smoother and crisper than most games I have really played to date. IW though.... it just looks shoddy, no matter what effects you force.
Gore_Torn on 17/10/2005 at 03:57
*sigh* :nono: :tsktsk: Hence the Xbox limitations, converted to PC format, ERK!!!! :eww: such a sad shame. i recently replayed it but i had my GFX settings on medium-low, no ASF or filters on of anysort.
Specs:
AMD 2500+ 1.8-2.0 GHZ
1 GIG DDR RAM
RAdion 9600XT 256MB
it ran ok, but that first room is hella laggy, as well as a few other parts of the game further on. :sweat: hell it lagged alot but not enought to where i couldnt make a few Headshots :laff: But it ran it decently enough when i got out of that first room. ;)
ZylonBane on 17/10/2005 at 04:51
Quote Posted by Auecs
I bought this game a while ago and spent about $50 on it.
You bought DX:IW so long ago that it was still going for full retail, and you're only complaining
now?
macerico on 21/10/2005 at 07:29
Well, I put a thread here somewhere in trying to get DX:IW working on a laptop with a powerful video card.
I had playback issues, so let me just run down what I found the problems to be.
1. UNCHECK VSYNCH on the second page of video settings. I'm not sure what it does, but on my laptop, it really made playback of video crappy and slow. Turning it off solved many problems.
2. If you installed Microsoft AntiSpyware, you have to disable it (right-click) and barring that, shut it down completely (it will reload on reboot, so don't worry). I suspect between mission loads, the software conflicts.
Otherwise, if your video card is powerful enough, I don't see how any resolution setting should make much of a difference.
Fig455 on 28/10/2005 at 21:18
Just so you know, VSYNC locks the frame rate to the refresh rate (Hz) of your monitor. It prevents what is know as "tearing". Basically, when your framerate goes much higher than the Hz, and you turn left/right fast, you get little tears in the some of the textures, where they get slightly out of alignment. It is like an exaggerrated "jaggy". I find it's intrusion to be minimal, so i keep VSYNSC turned off in most all of my games.
ZylonBane on 28/10/2005 at 21:36
Quote Posted by Fig455
Basically, when your framerate goes much higher than the Hz, and you turn left/right fast, you get little tears in the some of the textures, where they get slightly out of alignment. It is like an exaggerrated "jaggy".
Ugh. Okay everyone, erase that awful description from your mind.
Games can usually render a full scene in less time than it takes for the monitor to draw it. So if vsync is disabled, the frame buffer the monitor is drawing from will change
while it's being drawn. Since CRT monitors draw frames from top to bottom, you get mid-screen changes of the scene. If this happens when something is moving across the screen, you get a visual effect called "tearing".
Gestalt on 30/10/2005 at 08:22
Quote Posted by hayaku
I want to know why it is that the game can run so poorly, when it arguably has worse graphics than the original.
I mean, out of the box, they are probably nicer. But the first, when run on a good video card, at 8xAA and 4xAF looks sharper, smoother and crisper than most games I have really played to date. IW though.... it just looks shoddy, no matter what effects you force.
If you're trying to force 8xAA and Bloom on at the same time, that might be partly responsible for what's happening. If I remember correctly, there was a conflict between the two that caused some irritating glitches. Uncheck the Bloom option if you have it on.
Fig455 on 31/10/2005 at 22:26
Quote Posted by ZylonBane
Ugh. Okay everyone, erase that awful description from your mind.
Games can usually render a full scene in less time than it takes for the monitor to draw it. So if vsync is disabled, the frame buffer the monitor is drawing from will change
while it's being drawn. Since CRT monitors draw frames from top to bottom, you get mid-screen changes of the scene. If this happens when something is moving across the screen, you get a visual effect called "tearing".
Okay ass. If they have no idea whatsoever what freaking vsync is, you think they understand buffers!?!?!?!? HELL NO. Just explaining the concept of what the end result is. By trying to show off, you [robably confused them even more.