ZylonBane on 2/6/2018 at 18:23
Stop saying dumb things. Clear HUD elements will almost always be superior for conveying information to the player. Just say no to health boob tattoos.
Jason Moyer on 3/6/2018 at 18:35
Oh god, yeah, I see your point. I guess it's less that it has non-diegetic HUD elements and more that they look stupid.
henke on 18/6/2018 at 06:26
Here's the Writer/Director talking to Shacknews about the game:
[video=youtube;5Fhk-BjdyCA]https://www.youtube.com/watch?v=5Fhk-BjdyCA[/video]
Hey why am I the one posting most of the videos ITT? I don't even care about this game!
Ok, I care a little. I'm curious to see how it turns out.
Starker on 18/6/2018 at 09:18
The alpha demo for backers is supposed to drop today, so there will be more material soon. Meanwhile, here's a short clip of some fun with bottles:
(
https://t.co/ir5fSPWb5N)
Bucky Seifert on 19/6/2018 at 20:10
Quote Posted by Starker
The alpha demo for backers is supposed to drop today, so there will be more material soon. Meanwhile, here's a short clip of some fun with bottles:
(
https://t.co/ir5fSPWb5N)
Funny how a silly little clip with bottles can get me as excited as it does :laff:
Starker on 27/6/2018 at 16:52
Some footage (not mine) of the alpha demo:
[video=youtube;UUn-kCNl0iE]https://www.youtube.com/watch?v=UUn-kCNl0iE[/video]
Obviously, it's not a full game yet, but I've been having some fun with it. Stuff like physics and movement feel like most of the way there and the general ambiance feels great. There's even some little fun things here and there in the demo, like being able to roast meat.
ZylonBane on 27/6/2018 at 17:09
Those creepy wriggling zombie hands have got to go.
New Horizon on 28/6/2018 at 02:29
Quote Posted by ZylonBane
Those creepy wriggling zombie hands have got to go.
The Deadly Shadows style frob hilight could go too.
Nameless Voice on 2/7/2018 at 22:37
I played it a bit.
It still feels really clunky, very much like a prototype of a game that's a long way away.
It relies heavily on physics, but the physics is the usual physics-in-games affair, only here it applies to everything.
Not only did I keep upsetting objects that I walked near, but I also kept injuring myself by touching physics objects while moving. Trying to actually use the physics system to my benefit tended not to work out - it took me ages to stack two boxes on top of each other to make a ramp, picking up and manipulating objects is awkward because they block most of the view, and there's that usual problem of hitting objects with other objects and knocking everything over while trying to move or place things.
There's a spell for locking physics items in place, so at one point I tried to place a table over a chasm and jump onto it, but the physics didn't make that easy and I just slid off because the table wasn't flat, and fell to my death.
The game is insanely dark. There's a brightness slider that just makes the bright areas too dark, while still leaving the dark areas pitch black, making it impossible to see. You can douse torches while trying to sneak, but it almost makes things harder for you than for your enemies, since now you can't see ether. It doesn't help that the parts which aren't dark tend to be very bright and glowing, therefore ruining your night vision. The spells are also really bright and glowy, so the effects when using them blocks out your ability to actually see what they're doing.
The AI is very basic, they have some rudimentary stealth / detection AI, but are unobservant, slow, have trouble navigating their own maps, and are very clumsy in combat.
Again, the whole thing still feels like a prototype, unfinished and very rough around the edges.
I could mention once again that I still don't think the cartoony art style works for an immersive sim which is supposed to be recreating a realistic environment, but I'm sure I've complained about that often enough already.