Infinitron on 10/8/2017 at 17:22
Released to eligible backers today.
[video=youtube;rbNEEgrXrH0]https://www.youtube.com/watch?v=rbNEEgrXrH0[/video]
Nameless Voice on 10/8/2017 at 21:35
So far, only people who already paid extra for access to the earlier demos have access to this.
Those who got pre-alpha access as part of their original pledge can't get the codes yet (they are not up on BackerKit, I checked.)
Twist on 10/8/2017 at 22:00
I got pre-alpha access as part of my original pledge and I got it. Well, I guess I don't know if I got a code. The old prototype in Steam just updated to the current pre-alpha. I haven't done anything other than load it and walk a few feet to make sure it's there and it works. It is and it does. :erm:
Infinitron on 10/8/2017 at 23:01
Quote Posted by Twist
I got pre-alpha access as part of my original pledge and I got it. Well, I guess I don't know if I got a code. The old prototype in Steam just updated to the current pre-alpha. I haven't done anything other than load it and walk a few feet to make sure it's there and it works. It is and it does. :erm:
I think what he means is that the people who only pledged $75 and didn't have the prototype from 2015 didn't get it.
twisty on 11/8/2017 at 13:47
Hmnnn...I purchased the digital protagonist (150) and still no key. The only things in my backerkit page is a wallpaper and a GOG link to extra copies of UU. Any ideas as to what I can do to get a code?
Starker on 11/8/2017 at 14:14
Steam is apparently slow with the delivery and hasn't given Otherside the keys yet. I think you should get an e-mail when the key arrives.
Nameless Voice on 11/8/2017 at 21:59
Links should be up on BackerKit now.
twisty on 12/8/2017 at 06:29
Yes, it's come through now. While I was originally only going to play the full release, curiosity and impatience has finally gotten the best of me.
Nameless Voice on 12/8/2017 at 21:26
The pre-alpha is pretty unplayable to me. I frequently get single-digit FPS - come on, my computer isn't that old - and the game isn't exactly that visually impressive (though I may just be biased because I hate the cartoony art style.)
twisty on 13/8/2017 at 11:48
I had the same experience until I dropped the setting down to "good" with 1900x1280 resolution (native setting for my monitor.). To be honest, I haven't been able to tell the difference between this and the highest setting. It plays fairly smoothly now.
While I'm still not that enamoured with the overall visual style (the bright pastel palette and flat, plastic textures), I do like other aspects such as the quasi-Persian design of the archways and the subterranean look and feel of the opening section.
The level design is quite interesting with potential for making great use of different playstyles. That being said, I'm not sure if they've implemented mantling yet as it seems difficult to get over anything over waist height, requiring workarounds (e.g. crates etc.) to reach if you want to avoid walking all the way around. On the subject of movement, it's coming along but still has a number of issues such as getting stuck on terrain sometimes, particularly when crouching.