ZylonBane on 30/4/2016 at 23:49
Yeah, I don't want to feel like I'm running around inside a D&D Lego set. That's the thing about miniature design... it's intended to be viewed small, not filling your field of vision.
Manwe on 1/5/2016 at 17:13
Quote Posted by ZylonBane
Because nothing says originality like photorealism.
When every other game on the market looks cartoony, yes it does. That's what originality means: standing out from the crowd, going against the trend.
Starker on 2/5/2016 at 18:59
I have to confess that I don't play MOBAs and MMOs, so my knowledge is a bit limited in that regard, but as far as first person games are concerned, photorealism is basically the go-to solution, apart from a few exceptions like Borderlands, Dishonored and XIII.
Not to mention that some games eschew photorealism by necessity, as it's not all that easy or sensible to make a photorealistic game that is isometric, top down or a sidescroller. Really the only genres it makes sense is either first person or over the shoulder third person.
Jason Moyer on 3/5/2016 at 01:30
I think a stylized look that resembled hand-painted miniatures could be neat, but that this footage just looks like first-person Torchlight.
twisty on 3/5/2016 at 04:34
That's the strangest thing. I was minutes away from posting the same example (with Bastion and a number of other Indie games made with Unity), which is probably a telling sign.
Thirith on 3/5/2016 at 06:42
Why Bastion? You may like or dislike that game's look, but it's a very unique look and entirely different from "other indie games made with Unity", or from the alpha footage we've got.
twisty on 3/5/2016 at 08:32
And Torchlight's style was ok at the time as well. It wasn't a criticism, just a comment that the authored look is not that much different than a number of other games that I've seen made with Unity (my point wasn't that all games made with Unity look this way).
Jason Moyer on 4/5/2016 at 01:34
Torchlight's style is great...for an isometric action RPG. It's not really a world I want to explore and interact with in first person, though.
Al_B on 4/5/2016 at 07:06
Perhaps a better parallel would be Dungeon Defenders. It has a similar styalised look that works with the cartoon violence. It's a bit jarring to see similarities in what I hope will be a game aiming to be a bit more mature.
Starker on 4/5/2016 at 22:26
Don't worry, it's not going to be a cartoony game. It will look much more gritty in the final version with shaders and whatnot. The door looks plasticky right now, because it doesn't have wear and tear on it.