Starker on 21/11/2018 at 19:15
It's only to be expected. It was clear the moment they released the game unfinished that the only path forward would be word of mouth down the line.
Bucky Seifert on 21/11/2018 at 21:52
Quote Posted by henke
Buccura, NMS also sold (
https://gamerant.com/no-mans-sky-best-selling-steam-game/) very well, so the devs could afford to just keep working on it for a while. I doubt Otherside has that same luxury. :/
I too would love to try this game at some point, but I'll wait for a discount.
You're right, yeah. This game was very under the radar, didn't even show up in the popular new releases listing on Steam. Chances are in a month hardly anyone will even remember this game existing other than immersive sim fans.
Starker on 21/11/2018 at 21:55
Here's one of the more positive reviews I've seen, but there's simply no getting around the bugs and jankiness:
[video=youtube;U8gVzp_wZHs]https://www.youtube.com/watch?v=U8gVzp_wZHs[/video]
Judith on 22/11/2018 at 07:56
That remark about playing it like Thief series actually sparked up my interest, but I'll definitely wait until they patch it up. At this point, movement model is inferior to fan projects like Dark Mod.
Pyrian on 22/11/2018 at 18:37
...Doesn't Dark Mod basically use Doom 3's movement model?
icemann on 23/11/2018 at 11:59
I'm not playing this until the save system gets fixed and it better have manual saving. The release of this game has been a real clusterfuck.
I'm really worried about SS3 now. Can't believe I'm saying this but Night Dive's doing a bettet job on SSR. AND they actually listen to feedback.
Manual saving can definitely be implemented. When Shadowrun Returns launched there was a HUGE backlash from fans about the lack of manual saves. Harebrained Schemes initial response was that the checkpoint save system was there by design. But due to the backlash they put in the time and got it working. So it can be done.
Its just lazy programming when its not in from the get go.
Pyrian on 23/11/2018 at 18:59
Quote Posted by icemann
Its just lazy programming when its not in from the get go.
Deciding which features to implement with a finite budget of time and money has little or nothing to do with laziness.
ZylonBane on 23/11/2018 at 23:52
I thought I'd give this one more go before uninstalling, at least get a look at the hub area.
Turns out that after the initial "prove yourself worthy" twaddle... there's another trial before you're granted access to the hub. It's a sloppy, jumbled mess of an area, the exact opposite of what a tutorial map should be. Or any well-designed map, for that matter. The most interesting thing was some levitating brain monster that shoots energy balls. At first it killed me, but when I came back it was completely focused on blasting the shit out of a nearby torch, making it easy to take out.
I slogged through the rest of that and finally got into the hub, a silly, overcomplicated place populated by levitating lizard action figures. Wandered around, stumbled across the big gold final boss door, sealed by a sequence of keys identified with... sigh... playing card suits. Seriously. Couldn't get through there, of course, but I saw a ledge off to the side so I hopped off in search of maybe an interesting secret or something. Followed it around for a bit... and ended up falling through the floor into the trigger for the final boss battle.
Well what the hell, as long as I'm here, may as well see how far my scrub adventurer can get, right? Turns out, surprisingly far. I flipped a bunch of switches, opened some gate, and only got stuck at this pillar of bones that I was supposed to "crack open" somehow, but none of my attacks had any effect on it.
I couldn't exit the level because the entrance was sealed shut, so that was the end for that character.
New Horizon on 24/11/2018 at 12:28
Quote Posted by Pyrian
...Doesn't Dark Mod basically use Doom 3's movement model?
Nope. It was rewritten to add the movement characteristics from thief.