Twist on 18/11/2018 at 04:49
I don't disagree with any of your observations. Despite that, potential still rears its hopeful head at later stages. But it's all rife with both a severe lack of polish and multiple questionable design decisions (both large and small).
The more I play and think about it, the more I think this particular game -- despite some of its promise -- is beyond repair. Like Starker implied, I think the potential of some of this game's ambitions make it more exciting to think about what this team could do in a future project.
But I seriously doubt they have the time, money or conviction to fix everything that needs to be fixed in
this game.
Quote Posted by ZylonBane
Also, maybe it's just my crappy frame rate, but arrows seemed to be hitscan instead of actually flying to their target.
Yeah, they're hitscan; it's not just your framerate. Strangely, when someone on the game's official forums mentioned that he wished the arrows worked more like Thief's arrows, one of the developers chimed in, "Me too!" :erm:
Quote Posted by ZylonBane
Felt more like the kickoff of a weekend D&D session
That sensibility infuses every element of this game's design. I suspect there are some pretty hardcore old school tabletop D&D players on the development team. I'm sure it works for some people out there, but for me it all sounds and feels a bit a dated and corny in a modern game. As I played a little bit tonight, I wondered if the some of the voice actors felt a little embarrassed recording some of these lines.
Bucky Seifert on 18/11/2018 at 05:01
Do we know for sure that the arrows are hit scanning and not just moving very very fast? I don't doubt that they are, I'm just wondering if there is confirmation on this. I don't mind arrows that just go straight forward, I have a mod for Skyrim that does that, to make aiming easier, but just making an arrow hit scan seems silly. Even Thief 4's arrows didn't work that way.
Twist on 18/11/2018 at 05:07
I guess I can't verify 100% that it is hitscan, but in feel and function it's so close to hitscan that I don't think it would make a difference if it wasn't. To me it just feels like point & click, no matter the distance or angle.
Twist on 18/11/2018 at 05:48
I just tested it and I was wrong: At great distances, there is a drop to an arrow's flight. So it appears that it is as Buccura described: the arrows are just moving very, very fast.
Nameless Voice on 18/11/2018 at 10:15
Quote Posted by ZylonBane
First thing I realized is that I need a newer graphics card to play this. My current one, a Radeon 7800-something, renders the "environ" with regular stuttering and hitching.
I suspect that the game does not like AMD graphics cards. I remember the first demo being unplayable on the Radeon 7950 that I had at the time. I had kind of hoped they would have fixed that since then.
Starker on 18/11/2018 at 10:17
Yeah, the one who wished they were more like Thief's arrows at the OSE forums was me. I wanted them to be slower and arc more. And apparently that was a debate among developers too.
Also, the "• symbol is visible" just means you need a key with the same symbol.
Al_B on 18/11/2018 at 13:38
That's a bit odd when the symbol isn't actually visible and the first door that gives you that message isn't unlocked by a key (unless I missed it).
I've played on a bit more as I can look past the stranger aspects and so far I've not suffered random crashes (perhaps I'm just lucky or they're more prevalent later?). I'm enjoying it for what it is and it's nice when it opens out in terms of options for locations, skills and equipment although I do feel like I'm playing a solo MMO at times. I think the aspects of the game that I'm struggling the most with (a reason to care about what I'm doing) is not something they're going to patch up or fix if they're concentrating on mechanics.
Vivian on 18/11/2018 at 16:31
Quote Posted by ZylonBane
There are glowing bright blue bottles scattered everywhere. Since they're glowing, they're some kind of health potion, right? Nope, just environmental trash. Can't even put them in inventory.
I agree they should be inventoryable, but those are water bottles, you can throw them at torches to put them out if you dont have any water arrows. I've found fire and acid bottles too, haven't monkeyed around with them yet. I have also seen some very very beta-ish shit in the menus and other UI screens, definitely looks like raw config variables going straight through to the front end. BUT I AM STILL REALLY ENJOYING IT. I think its the (unashamedly thiefy) sound design as much as anything.
Bucky Seifert on 19/11/2018 at 18:41
Vivian should put a copyright on the phrase "inventoryable" :laff: