Starker on 16/11/2018 at 21:00
The loot gets better later on. It also gets somewhat rougher later on, unfortunately, as far as things like bugs and missing textures are concerned. I'd also say it's best to wait for more patches.
Also, burning things down is great fun in this game, as far as I'm concerned. At my more careless moments, I've had half the level on fire and the floor literally burning out under me. And not all locked doors are made of wood.
Pyrian on 16/11/2018 at 21:33
Crash bugs: Bad. Extremely restricted saving: Bad. Extremely restricted saving PLUS crash bugs: Screw that.
Twist on 16/11/2018 at 21:43
I'm afraid the save issue alone might sink this ship. It's generated so much negativity on release that I worry it will keep OtherSide from having the money to keep improving the game for as long as is needed.
One dev just mentioned how they paid out of their pockets to push the release from September to November. That makes me wonder how much their publisher will continue to support them post-release if the launch continues to look this bad.
Al_B on 17/11/2018 at 00:50
I've played about an hour myself and... it's OK. I've stayed away from general spoilers, beta videos, etc. as I wanted to experience it fresh when released. The mechanics are reasonably fun although I pretty much agree with everything that Tomi posted - it just feels a bit cumbersome in places. Of course, the original Underworlds could also be just as finicky but the physics weren't really the main draw of the game. That's probably the biggest issue I have with it - it's missing the draw of a cohesive world and the environment seems fake. The world is littered with tables with plates, bottles and vases but there's no reason for them to be there other than props for the player to knock about. Perhaps it's a symptom of the early game being a tutorial but I suspect it'll continue along the same vein.
I guess my overall impression is that it's a fine environment simulator but falls short on delivering what really attracted me to the original games. They can fix bugs and glitches, improve the save ability but unless it improves (and I will persevere) it feels like they've missed a trick. A game like this doesn't require full RPG mechanics or detailed NPC interactions to build a believable world - e.g. Thief was disjointed in terms of levels and had minimal RPG elements but still hung together. This feels a bit like a collection of set pieces and cool environments strung together and it keeps reminds me that I'm playing a game.
Vivian on 17/11/2018 at 02:31
ok, so far this is in fact pretty banging, but also pretty un-QA'd. I reckon go in expecting mod-level stuff you'll have a good time. The savegame thing is a total cave-in, but the systems and general vice are pretty on-point. I don't regret buying it at all. Sounds and looks very solid if you dont mind it jarring a good deal and basically telling you to fuck off when you check the graphics config options. Nice writing and acting, like really took me back at a few points. You can't turn the subtitles off and thats more annoying than it should be. The saving is in an embarassing hole. My level of hype for SS3 has actually increased. For 7 devs to achieve this is very impressive. It isn't finished.
Twist on 17/11/2018 at 02:53
To Tomi, Al_B and Vivian: If you liked it a decent amount with what little you've experienced, I think you might be pleasantly surprised a bit later. It sounds you haven't really moved passed the tutorial area yet.
It really does get better and more interesting. But sincerely: wait a few months to play it. There's some great exploration and discovery -- in both evironments and systems -- later on. But it needs a lot of patching.
As much as the game gets more open and more interesting later on, at this point in development the bugs and problems also get more severe and more... interesting. :erm:
Nameless Voice on 17/11/2018 at 03:30
From the Otherside forums:
Quote Posted by "sluangkhot"
We will continue to work on the top community issues that will take a bit more time to address (save games, AI, saving option settings, art glitches, crashes, player movement and performance, etc.).
Starker on 17/11/2018 at 05:30
Yeah, treat it more like a rough beta (cause that's what it really is).
Bucky Seifert on 17/11/2018 at 05:57
Do you think the publisher 505 Games pushed them to release it now? Which, really is the worst time you could have released it since it's so close to major titles like Red Dead Redemption 2, Fallout 76 and Battlefield V.
Starker on 17/11/2018 at 06:13
Well, as Twist mentioned, OSE had to fund the two month extension themselves, so I think it might be likely.
I really don't get it, though. It seems crazy to push out a game prematurely. The September 15 date may have had something to do with the fiscal year, but November?