chischis on 15/11/2018 at 20:39
Sigh.
It's no RPG, that's for sure. It's a pure dungeon crawling immersive sim. Which in theory I should like. And I want to.
BUT YOU CAN'T SAVE WHERE YOU WANT
Good god, it's 2018 and PC games still have this problem. I really don't always have hours to devote to games any more... even my Thief sessions often get broken up. But quick save makes that perfectly fine.
UA loses your progress no matter where you save until you complete an entire level and return to the "portal" level (Markur?)
For god's sakes, OtherSide, give us saving anywhere. PLEASE! Otherwise I will really, really have to think twice before devoting time to this game. If I can't just dip into it then I might as well not bother.
Starker on 15/11/2018 at 21:22
Yeah, that's probably my biggest bugbear with the game as well.
They were working on some sort of limited saving, but apparently it isn't that easy of a problem to fix with the size of the team and the size of the levels.
Twist on 15/11/2018 at 22:07
In my first hour of play, I'd say the release version isn't all that different from the last beta. So whatever you thought of that beta, you'll likely think the same of the official release.
Bucky Seifert on 15/11/2018 at 22:35
I can already tell I'm not the person to ask for an opinion on this game. I'm extremely biased in favor of any immersive sim that comes out, and am willing to over look a lot of jank because the genre doesn't get as much love as it should. Though I will say that save issue is a problem.
New Horizon on 15/11/2018 at 22:49
Quote Posted by chischis
Sigh.
For god's sakes, OtherSide, give us saving anywhere. PLEASE! Otherwise I will really, really have to think twice before devoting time to this game. If I can't just dip into it then I might as well not bother.
Probably worthwhile to post that on the Otherside Message forums. They're unlikely to see it here.
froghawk on 16/11/2018 at 01:19
Quote Posted by froghawk
The mac version isn't supposed to be available yet, but I just put the key in on my mac and steam is letting me download it, which it's never done for a windows game before. I'm a bit confused by this, but I guess I'll just ride out the download and see what happens. It's not very big.
So it appears there is indeed a mac build uploaded on steam even though it's only listed for Windows. Weird. I didn't try the game, but the menu lagged a bit, which seems suspect.
Bucky Seifert on 16/11/2018 at 02:04
On the save issue, speaking as someone who programs in Unity, saving a full state in Unity, without any plug ins, is a tedious and difficult process as you have to make it store information on every single gameobject that can be manipulated or changed in any way. Every position, rotation, scale, every variable, has to be manually told to save. That being said, the fact that reloading a save doesn't even put you at the last respawn point is very problematic. I can even produce some pseudocode to show how it can be done.
(On establishing a spawn point)
Gamemanager.instance.lastspawnpoint = id number assigned to the save point;
(On reloading a save)
foreach(Gameobject in scene with the tag "spawnpoint")
if the id of the last spawnpoint == the id of the current pointed spawnpoint, transform the position of the player to that point
else
spawn the player at the starting point of the level.
I don't mind not being able to save everywhere, it can prevent cheesing with quick saves. But the fact that it doesn't even bring you to the last spawn point, or even check point, is a major problem.
I'm still enjoying the game, but I'm genuinely surprised that this oversight was left in the game.
Nameless Voice on 16/11/2018 at 02:08
So, its release was so underwhelming that it doesn't even get front-page coverage on Steam, and more than half of the reviews so far are negative.
Honestly, I'm not that surprised - the game seemed far from complete in the betas - but it's a bit sad, especially considering that this was supposed to be the start of our LGS revival.
I guess now it's just waiting to see if they manage to patch out the worst of the problems post-release, or if they make enough money to even afford to do so.
I haven't played it myself yet, I'll probably wait until I get the physical goods from backing it on Kickstarter... which I strongly suspect will be the second of my two Kickstarter-backed games which gave me physical items for a game that turned out to be grossly disappointing (and SS-R will most likely be #3). Ah well.
ZylonBane on 16/11/2018 at 02:54
I actually feel more optimistic about SSR at this point. The Night Dive guys just have to follow a proven template. The Otherside guys got distracted on their way to making an Underworld sequel and apparently we ended up with some kind of physics toy.
froghawk on 16/11/2018 at 03:27
Read through the steam reviews and got really bummed out. Oh well. Tried booting the mac version for the heck of it, and yeah... nope... that's nowhere near functional yet lmao