Tomi on 24/11/2018 at 23:55
Damn, I had prepared myself for a disappointment, but I never would have expected Underworld Ascendant to be a total disaster like this. I was still expecting Otherside to deliver a somewhat decent game that isn't completely, you know, broken. They'll hopefully keep on fixing the bugs, and I truly do hope that they can still turn this mess into something good, but it's hard to be optimistic anymore.
So much for the so-called "game industry veterans"... What on earth happened?!
twisty on 25/11/2018 at 01:02
Unfortunately (or perhaps fortunately) I doubt they will earn enough from this to fund another System Shock. For potential customers sitting on the fence, it would be difficult not to be dissuaded by the bulk of negative reviews ((
https://www.metacritic.com/game/pc/underworld-ascendant) Metacritic average is 40) -- reviewers who are unlikely to revisit UA based on incremental improvements alone.
icemann on 25/11/2018 at 02:21
Otherside really needs to respond to this. And in a big way.
Many people are going to play this once, encounter the mess that it is currently and never come back. What a disaster.
ZylonBane on 25/11/2018 at 02:39
Quote Posted by twisty
Unfortunately (or perhaps fortunately) I doubt they will earn enough from this to fund another System Shock.
System Shock 3 is being done by a different team, and has a different funding source (and a much larger budget).
New Horizon on 25/11/2018 at 03:26
Quote Posted by ZylonBane
System Shock 3 is being done by a different team, and has a different funding source (and a much larger budget).
Well, we know that but I suspect the majority doesn't. They're going to see Otherside attached to System Shock 3 and expect another failure.
ZylonBane on 25/11/2018 at 05:00
That has nothing to do with what I was responding to.
Pyrian on 25/11/2018 at 07:33
Are there known team members for System Shock 3 aside from Brosius, Neurath, and Spector? Is Paul producing this one, too? The sort of problems we see in UA seem like project management problems. How much overlap is at the top?
ZylonBane on 25/11/2018 at 16:05
The problems with UA seem to be everything problems. Project management, game design, level design, programming, writing, art, QA...
ShardofTruth on 25/11/2018 at 16:05
I'm really disappointed, I thought this game would be some sort of action RPG with an interconnected underground world, quests, different factions and some decisions to make not a dungeon crawler with a boring main hub and a broken save system.
Starker on 25/11/2018 at 16:59
Quote Posted by ZylonBane
The problems with UA seem to be
everything problems. Project management, game design, level design, programming, writing, art, QA...
Level design is one thing about the game that is great. The later levels are pretty huge with tons of verticality and nooks and crannies to explore. If you quit just after getting to Marcaul, you haven't really seen the level design at its best.