nicked on 3/11/2019 at 12:23
Anyone got an unarmed guard model that can handle texture changes?
The only one I can find is this one RSoul made here: (
https://www.ttlg.com/forums/showthread.php?t=144060&highlight=unarmed)
However, the Mesh Textures property doesn't work on that model, and changing the texture manually in a Hex Editor seems to break all joint data and leave the guard as a scrunched up ball.
I tried using Meshup with it, but that made no difference.
nicked on 3/11/2019 at 17:28
Solved - I just used a sword guard 1 but with the sword part of the texture transparent.
john9818a on 4/11/2019 at 04:51
Changing the texture name shouldn't affect the joints. Did you save your bin file as a new file name and did you make a corresponding cal file with the same name?
nicked on 4/11/2019 at 09:19
Bah, knew it'd be something obvious; yeah I forgot the cal. However, the texture replacements I'm using don't actually sit right on the guard with the longer tunic, so I'll stick with invisible sword guys.
Yandros on 4/11/2019 at 17:34
In DCE mission 5, there are two sleeping hammers with their weapons next to their beds. They are unarmed using your method of transparent texture on the weapon. I put in a response on them so when they wake up, they swap textures to one with the weapon included, delete the weapon and play an unsheathing sound.