Gryzemuis on 4/4/2019 at 16:53
Did you try DS2 ? I couldn't get it to work.
Every time a game is patched, there is a risk the ultra-wide mods break. Documentation what the mods do exactly is also mostly non-existent. Does it patch the binary ? Does it patch running memory ? Is it only in the config files ? Do you need to make the config files read-only ? (e.g. that's needed to make DS1 and DS3 work for me). How is the FOV affected ? How is the HUD affected ? (Sometimes weird stuff happens to the HUD, making it not worth the trouble for me to play in wide-screen). Sometimes you need to install a dgxi.dll or xinput.dll. And that conflicts with ReShade or x360ce. Do you need to run the game in windowed-mode ? I don't like that (ULMB is not supported in windowed mode, I think. And it messes with the colors/gamma/contrast. Not sure if it still does that).
I could understand that the original Skyrim didn't support 21:9. But when they released the "Special Edition" I thought the least they could do was support 21:9. And frame-rates higher than 60. But no. We didn't get even that. I didn't buy the Special Edition.
Sekiro doesn't support 21:9. When you configure 1920x1080, the screen is stretched. All pixels are used, but the picture is bogus (stretched). In the configuration there is an option for 2560x1080. When you select that, the picture is not stretched anymore. But you get 2 black bars left and right. What is this ? 2008 ? If they can't be arsed making something as simple as ultra-wide screen work, then I can't be arsed to buy and play the game.
I'm too old and grumpy to keep messing around trying to fix broken games. :) I am fine with investing a little time. But if it doesn't work after 20 minutes, and there's hardly documentation, then I can't be arsed. I'll buy something else.
heywood on 4/4/2019 at 17:48
Dark Souls 1 & 2 worked for me. I don't have the third. Reading forums now, it looks like some people needed an extra step to get it to work. Example:
(
https://www.reddit.com/r/DarkSouls2/comments/9xkkth/dark_souls_2_sotfs_in_219_help/) https://www.reddit.com/r/DarkSouls2/comments/9xkkth/dark_souls_2_sotfs_in_219_help/
I don't have it installed right now, but I could try it again.
Perhaps I've just been lucky, but every older game I've wanted to revisit since I got the new monitor has worked in 21:9. Usually with a tweak or mod, but some games have surprised me by just working out of the box (e.g. HL2). I even played SS1 at 3840x1600 with the recent source port. :D
SubJeff on 6/4/2019 at 08:01
Quote Posted by Thirith
Any TTLGers that have an ultrawide screen, possibly a curved one?
Yes, I...
Quote Posted by heywood
Yes! There is another thread about this topic that SubJeff started last year. In the context of that thread, I went out and got an LG 38UC99-W. He got a Samsung C34F791.
Oh, ha ha, beat me to it.
Quote:
In general, do you consider them worth it for gaming? How broadly are 21:9 aspect ratios supported by games from the last half-dozen years, and how easy is it either to tweak unsupported games or to display at 16:9 in the centre of the display?
I'll be honest, I mostly play Company of Heroes 2 on mine. It's really, really great for that. Older games can be an issue and I've played Super Meat Boy, Bastion, Fez and Electronic Super Joy on it and had to faff about with screen sizes and massive black borders. It seems to be okay though.
Newer games like The Witness and Dishonoured 2 are fine though.
For productivity it's great. Much better than my older 2 screen set up. The only issues is screen sharing is odd for the other person if they don't have ultrawidescreen.
One thing - it did take a while to get used to the curve. Now I really like it but it was a month of feeling weird.
Thirith on 8/4/2019 at 07:11
It's mostly the curve that I cannot really imagine, but I'm thinking that it's a matter of getting used to it. Weird question, perhaps: how do you handle browsing and other activities that are partly or mostly about reading? I don't imagine reading across an ultrawide screen to be particularly enjoyable, so do you limit your window to half the screen? Can you centre a browser window? Or do many/most websites automatically limit the width of what they show?
SubJeff on 9/4/2019 at 04:20
I browse on half the screen. I used to have two monitors so now I just have two windows side by side. You can snap windows with Windows+Cursor so it's really simple (wish my Mac had this).
Tomi on 10/4/2019 at 21:50
I'm hijacking this thread for my own purposes. :D
I've been using this 24" BenQ display for nearly ten years now, and while it has served me well, I'd like to buy a bigger (and hopefully better) screen. I found this 32" Samsung screen ((
https://displaysolutions.samsung.com/monitor/detail/1283/C32JG50) Samsung C32JG50) that's on sale right now, but I soon discovered that screens these days are packed with features that I'm not too familiar with.
Freesync. Apparently that's what I need if I want to be a serious gamer. :p Well, this Samsung screen does
not have Freesync. My computer is relatively new, but built of budget components, so it probably will have trouble running some games on higher resolutions. And from what I've understood, Freesync exists to magically compensate that somehow, so that the framerates and stuff don't drop too much. So the big question is; is that just marketing talk, or is it
really something that I should seriously consider? Does it really make a difference? I could get a 27" screen with Freesync for about the same price.
On the other hand I'm kind of worried that a 32" screen is already too big for me, and I've never used a curved monitor before either, so that'd be another big change. I'm also not even sure whether my AMD Radeon RX570 graphics card supports Freesync or not. I assume that it does!
Thirith on 11/4/2019 at 08:12
I don't have any experience with Freesync, but as far as I know it's the same general approach as G-Sync, and that made a huge difference for me. If I understand correctly, what these do is allow displays to adapt dynamically to the framerate your PC can produce, rather than being set to a fixed number of Hz.
For me, the result of switching to a G-Sync screen was twofold: screen tearing was no longer an issue (there are very few exceptions where games don't play well with G-Sync) and overall frame rates were smoother. On displays without some form of adaptive sync, you either accept screen tearing, because your display refreshes at a different rate than your PC produces new frames, or you lock your frame rate to the screen's refresh rate, which generally means that you end up with a framerate of 30 or 60 (and potentially switching between the two as you're playing).
From what I can tell, the RX570 should offer Freesync.
Tomi on 12/4/2019 at 16:25
Well, thanks (I guess!) for convincing me not to buy this 32" screen. I think I'll get myself a similar-looking curved 27" monitor that does have Freesync. The extra 3" (compared to my old screen) will be some sort of an improvement, and I suppose that it'll be interesting to try out a curved monitor. Hopefully Freesync will help me keep my games running smoothly too. :D
heywood on 12/4/2019 at 17:48
AMD embraced FreeSync, which became an open standard
NVidia embraced G-Sync, which is their proprietary implementation
G-Sync monitors are generally more expensive than FreeSync monitors because they have to pay NVidia's license fee
Until recently, NVidia cards didn't support frame sync with FreeSync monitors, only G-Sync. But a couple of months ago, NVidia finally released a driver than unlocks FreeSync support. However, it doesn't work with a lot of FreeSync monitors. So if you think you might upgrade to an NVidia card in the future, do your homework and make sure you buy a monitor that is known to work.
Another thing to check on is the range of refresh rates that your monitor supports. My monitor is nominally 60Hz, but when you enable FreeSync it operates in a range between 52Hz and 75Hz. That's a pretty narrow range. It's almost useless, because the most noticeable frame rate stuttering happens when playing games that average between 30 fps and 60 fps, where you keep alternating between 1/60s refreshes and 1/30s refreshes. I'm not a twitch gamer, so I'd rather just choose a card and settings that keep things chugging smoothly at 60 fps and not bother with trying to get FreeSync to work on my monitor.
Thirith on 13/4/2019 at 09:33
It's not just the stuttering, though; at least G-Sync also takes care of screen tearing, and that's a benefit that's very much there in the fps range between 50 and 75. Is Freesync different in that respect?