Starker on 13/3/2015 at 05:17
Well, there's still Early Access and publishing deals and getting additional investments (with the KS results sort of proving customer interest in the project) and taking out loans. Not to mention the all too often used method of just not paying salaries.
Fafhrd on 18/3/2015 at 23:57
Quote Posted by Starker
And I'm telling you it's not such a big deal as you imagine it to be. It's not like they would've chosen Waterfall otherwise.
And they're probably not even using pure Agile. He says they're using "agile principles," which, shocker, just about everybody does. Double Fine utilizes agile principles, and it's not like Broken Age hit all their sprint goals and milestones every time.
I've worked with a ton of game devs, and maybe two of them came close to hitting their milestones consistently, and those were for comparatively simple projects.
Quote:
Knowing that they are using a time-boxed iteration process, with experienced veterans at the helm, one can extrapolate the full production schedule utilizing the quarterly time-boxes that have already been provided:
- Prototype build sometime during Q4 2015.
- Pre-Alpha build sometime during Q1 2016.
- Alpha build sometime during Q2 2016.
- Beta build sometime during Q3 2016.
- Final build sometime during Q4 2016.
BWAHAHAHAHAHAHAHAHA. A 20-month production schedule? For a game of Underworld's scale? Are you insane? Going from Alpha to Beta in a quarter? Jesus christ.
Vae on 19/3/2015 at 00:36
Quote Posted by Fafhrd
BWAHAHAHAHAHAHAHAHA. A 20-month production schedule? For a game of Underworld's scale? Are you insane? Going from Alpha to Beta in a quarter? Jesus christ.
You can laugh and call them insane all you like...yet, it bears no fruit to shoot the messenger.
Fafhrd on 19/3/2015 at 04:39
It does when messenger is pulling the message out of his ass.
Vae on 19/3/2015 at 05:44
Quote Posted by Fafhrd
It does when messenger is pulling the message out of his ass.
Such a misguided attack has only left you in a sea of confusion.
But don't worry...I'll be glad to spell it out for you, so that you will suffer in ignorance no longer...
Quote Posted by OtherSide Entertainment
- Prototype build sometime during Q4 2015.
- Pre-Alpha build sometime during Q1 2016
Quote Posted by OtherSide Entertainment
- Estimated delivery: Nov 2016
Publicly displaying the approximate release date for UA is a reflection of their production schedule.
Renzatic on 19/3/2015 at 05:52
Yeah. They've been puttering about the games industry since time immemorial, so they pretty much know what to expect going in. Considering they've don't have to build an engine alongside the game, have tons of middleware to fall back on they didn't have previously, hell...it could be done. It's pretty loose, but it's possible.
Though I'm taking bets now that it won't quite make it. Spread's Q2 '17.
Fafhrd on 19/3/2015 at 08:04
Quote Posted by "Otherside Entertainment?"
- Estimated delivery: Nov 2016
Source? The only dates in the blogpost you linked are the prototype and pre-alpha dates. And that same blog post says:
Quote:
I know people have already been asking for
release dates for the game and alpha builds. There is no set in stone dates yet.... We don't know peoples workload,
we don't know all the systems we need to build, etc. etc.
It's a Q3 2017 release,
at best. Early Access release in 2016, maybe.
They may be using a pre-existing engine, but unless they've worked out a source code access license for Unity 5, they're going to be trying to bend that engine to do a lot of things that it's not really designed to do, and doing so purely through the high level scripting that Unity allows, with a small team.
Yandros on 19/3/2015 at 12:22
The Nov '16 Release is the date that was given as their estimate in the Kickstarter campaign. That being said, it was only an estimate and IMO is likely to slip to 1Q-2Q '17. I've developed under agile and scrum at work for years, and it's not a magic bullet for hitting dates. It has its advantages and disadvantages, but ultimately if you don't have competent people running the show (product owner, project manager, release manager) then you'll miss dates no matter who the developers are or what the development process is. That's a general statement, I'm not saying anything specifically about the folks at Otherside.
Starker on 19/3/2015 at 16:15
I'd take the gut feeling of the senior programmer over any projected date backed up by calculations.
Renault on 19/3/2015 at 16:22
Yes, it's pretty amusing that certain people in this thread are making huge assumptions and guesstimations based on their own experiences, when they really have no idea at all how much work has been done on the game to date.