BlackCapedManX on 15/12/2003 at 00:36
First point: I'd never noticed the whole Good GEP/ Bad GEP thing. But then if I'm playing a game where I'm going to be using the GEP I either get it from Paul or from the Airfield and it's always good. I'll have to try that some time. As for having it change to Good GEP between map changes, I'd bet that's because there isn't supposed to be a "bad" GEP and it's some glitch involved with picking it up off an NPC (who I'd assume are unable to make use of the homing function anyway).
Second point:
Quote:
If you're already carrying a copy of a weapon and you try to loot the same weapon from an enemy corpse, you only pick up the ammo, and only as much as you have room for (while the rest disappears). If you have the weapon and your ammo is already full, you pick up nothing and both the weapon and ammo disappear from the corpse. If you drop your weapon before looting a new one, then you can pick up the new one. If you pick up a standing weapon (i.e. one sitting on the ground) then you receive the ammo and the weapon disappears. Finally if you're carrying an upgraded weapon, drop it, pick up a different copy, and then pick up the original-- the game gives you whichever version of the weapon had the most upgrades while the other disappears.
I'd always thought it went something like this:
Say you kill a guy with a pistol, then try to raid his corpse while you're carrying a pistol and full ammo. You find nothing. Then drop the pistol you're carrying, if you search again, you should find the pistol that you couldn't find before. If you fire off a few rounds instead you get the ammo and the pistol dissapears (though it may not, it's been a while since I played). If you have a modded pistol and pick up an unmodded pistol, you get ammo and keep your mods. If you are carrying an unmodded pistol and pick up one that you've modded and dropped, you get the ammo and whatever mods you had on the pistol dissappear into the ether. To the best of my knowledge no NPCs carry modded weapons (I don't think there's an option to do it with the Engine, so they all have unmodded weapons.)
scglass on 15/12/2003 at 01:17
Could it be that the AI's have "bad GEPs" that don't lock on and shoot homing missiles as a design decision?
CenJd on 15/12/2003 at 13:13
Indeed there are geps that auto-lock and ones that don´t. Dont know why but one is for sure: I never upgrade my gep and I never upgrade the skill. I am no mech. And I still found the bug. It didn´t disturb me much tough- all those bot went down anyway.:ebil: