epithumia on 14/9/2012 at 18:56
Hadn't look at that list in ages, but I see several things that say "hosting required". As always, folks are welcome to send things to me and I will put them somewhere. Or with some effort I can slurp down an entire web site if I know it's going to go away. Getting things out of the wayback machine is often possible but doesn't always give a complete or useful result.
Azaran on 6/10/2012 at 09:24
I was looking for a tutorial on how to make round brushes (towers, spires, arches etc), as well as rooves.
darthsLair on 6/10/2012 at 14:44
Quote Posted by Azaran
I was looking for a tutorial on how to make round brushes (towers, spires, arches etc), as well as rooves.
Here is a link to start : (
http://www.ttlg.com/forums/showthread.php?t=71559&highlight=tutorial) http://www.ttlg.com/forums/showthread.php?t=71559&highlight=tutorial
By R Soul Three Cylinders to smooth arch : (
http://www.ttlg.com/forums/showthread.php?t=138473) http://www.ttlg.com/forums/showthread.php?t=138473
Some really good info. If you see Architecture you like, open it up in dromed and note how it was done, then experiment to see what works for you. There is the 3 arches trick using wedges, and by rotating brushes to get smooth effects.
Azaran on 6/10/2012 at 20:01
Quote Posted by darthsLair
Here is a link to start : (
http://www.ttlg.com/forums/showthread.php?t=71559&highlight=tutorial) http://www.ttlg.com/forums/showthread.php?t=71559&highlight=tutorial
Some really good info. If you see Architecture you like, open it up in dromed and note how it was done, then experiment to see what works for you. There is the 3 arches trick using wedges, and by rotating brushes to get smooth effects.
Great, thanks a lot
The Phantom on 17/10/2012 at 13:33
I'm currently revising the tutorials overview on the first page.
Instead of listing each website and putting the tutorial titles beneath it, I've now picked a different classification that displays each tutorial individually with right below it the locations where it can be viewed. And each tutorial is now put under a certain category, if possible (like architecture, light & shadow, textures, etc). See the bottom part of the overview for the new look. It should be an improvement (just look under a category or use Ctrl + F to search).
I appreciate any feedback or suggestions about this classification. Let me know if you have a better idea about categories or where to list a certain tut.
Also, in case you notice any missing tutorials, feel free to mention it here.
Some old websites are revived using the Wayback Machine - notice "(revived. Hosting needed?)" behind the link. It might be a good idea to have these transfered to a more permanent location. Jason has expressed interest to host any sites send to him (see his above post of 14 Sep). I'm unsure if it's needed to save all of them from oblivion though, as some of the tutorials might be hopelessly outdated.
epithumia on 17/10/2012 at 15:59
My offer still stands. Unfortunately pulling things out of the wayback machine and fixing up all of the links takes more time than I have at the moment, but if anyone else wants to do that and send me the result I'd be happy to give those old pages a home somewhere on thiefmissions.
LarryG on 17/10/2012 at 18:46
Quote Posted by The Phantom
I'm currently revising the tutorials overview on the first page. ... I appreciate any feedback or suggestions about this classification. Let me know if you have a better idea about categories or where to list a certain tut. ...
I think this is a great idea. Organization by topic will be very useful. I suggest that as you read through each tutorial that you assign one or more key words to the tutorial describing the content. Some will only get one keyword, others might get several because the tutorial touches on more than one topic. If you do this in excel, duplicating a tutorial's row for each keyword assigned, you should be able to take a list which is sorted by tutorial and resort it by key word easily. That way the topic list for the 1st page will create itself with no extra work on your part.
The Phantom on 17/10/2012 at 19:33
Thanks for the feedback, Larry :).
Up until now I browse each tutorial, copy lines that describe it's content, and put this below the tutorial title.
So you propose to make an excel-file with all tutorials listed, with a keyword in each row and use that to create the categories. That's an interesting approach. But the consequence would mean you'll mention the tutorials that receive two or more keywords multiple times, once under each category. Or did you mean putting the keywords under each tut, in certain order of category instead?
LarryG on 17/10/2012 at 20:50
What I was suggesting would result in the tutorial getting referenced in each category that applies. People will be looking up tutorials for a purpose, and the ability to find pertinent tutorials, which is what I thought you were proposing, will be a great boon. I was just suggesting a method which would make your job much easier. Once you did the hard work of tagging each tutorial with keyword / topics, generating the list by keyword would be automatic. Yes, some tutorials would be listed in multiple sections because they pertain to multiple topics. And that makes finding what you need much easier.
The Phantom on 18/10/2012 at 21:38
I was thinking the list might become too long when categorizing this way, but you're right that it should improving searching and gives a broader picture of what each tutorial delivers. I'll see what I can come up with, Larry!
One thing I'm questioning is how far should I go with collecting keywords from a tutorial. Taking (
http://www.thiefmissions.com/tafferstavern/Water1.htm) this one as example, I can imagine putting it under "water" and "lava" but do you think more dromEd related terms, such as "brushes" and "particle", are needed for searching ? I hope the latter won't be necessary as I'm no dromedder myself (making it hard to judge what is a usefull term) and the number of keywords would become too large this way.
As a FM designer, what do you and others consider usefull words in the above tutorial, to get an idea (and preventing me from implementing keywords that nobody cares to look for) ?