str8g8 on 21/9/2005 at 13:50
Quote:
Could anyone make a rope skeletal mesh
I might be able to help but what would that entail exactly? A skinned mesh together with the bones? Is the .psk file just exported from max with ActorX?
str8g8 on 21/9/2005 at 14:05
OK, I have that installed. Looks pretty straight forward :) (BTW, there's an exporter for max7 as well, so in theory this isn't limited to 5.1 like the .tim export).
Also downloaded milkshape demo just now but it crashes whenever I try to import anything (I was hoping to get a look at the .psa file you mentioned) :(
So, any clues as to how long the rope should be and so on? Is there a .tim file that I could convert and use as the foundation?
cheers
str8g8 on 21/9/2005 at 15:38
OK I have built a rope and skeleton and successfully exported a .psk file :D
Here is the log from the export:
Quote:
Unreal skeletal exporter for 3DS MAX - Model information for [test.psk]
Skin faces: 184
Skin vertices: 102
Skin wedges (vertices with unique U,V): 127
Total bone-to-vertex linkups: 292
Reference bones: 22
Unique materials: 1
= materials =
* Index: [ 0] name: 01 - Default
Original bitmap: GENrope_D.dds Path: C:\Program Files\Thief - Deadly Shadows\CONTENT\T3\Textures
- Skin Index: 0
- render mode flags:
BONE LIST [22] total bones in reference skeleton.
number name (parent)
[ 0 ] [Bone01 ] ( 0 )
[ 1 ] [Bone02 ] ( 0 )
[ 2 ] [Bone03 ] ( 1 )
[ 3 ] [Bone04 ] ( 2 )
[ 4 ] [Bone05 ] ( 3 )
[ 5 ] [Bone06 ] ( 4 )
[ 6 ] [Bone07 ] ( 5 )
[ 7 ] [Bone08 ] ( 6 )
[ 8 ] [Bone09 ] ( 7 )
[ 9 ] [Bone10 ] ( 8 )
[ 10 ] [Bone11 ] ( 9 )
[ 11 ] [Bone12 ] ( 10 )
[ 12 ] [Bone13 ] ( 11 )
[ 13 ] [Bone14 ] ( 12 )
[ 14 ] [Bone15 ] ( 13 )
[ 15 ] [Bone16 ] ( 14 )
[ 16 ] [Bone17 ] ( 15 )
[ 17 ] [Bone18 ] ( 16 )
[ 18 ] [Bone19 ] ( 17 )
[ 19 ] [Bone20 ] ( 18 )
[ 20 ] [Bone21 ] ( 19 )
[ 21 ] [Bone22 ] ( 20 )
Just let me know where to send it (only 12kb) and then you can tell me exactly how it doesn't work :)
cheers
str8g8
ascottk on 21/9/2005 at 16:09
Quote Posted by str8g8
OK I have built a rope and skeleton and successfully exported a .psk file :D
Here is the log from the export:
Just let me know where to send it (only 12kb) and then you can tell me exactly how it doesn't work :)
cheers
str8g8
You could email it:
[email]ascottk@comcast.net[/email]
Then after importing to T3Ed to generate the associated files then I can upload it to filefront & thiefmissions (that is if thiefmission's server withstands Hurricane Rita)
Quote Posted by str8g8
Also downloaded milkshape demo just now but it crashes whenever I try to import anything (I was hoping to get a look at the .psa file you mentioned) :(
You need the
(
http://home.ripway.com/2005-4/295136/t3import.zip) t3import from Shockeye EDIT: Nevermind! That's for Thief3 *.psk! Here it is anyway.
ascottk on 21/9/2005 at 17:07
It works in milkshape & T3Ed skeletal browser! Whoohoo! Thanks str8g8!
Here's the files:
(
http://files.filefront.com/GARropeSkeletalMeshzip/;4161617;;/fileinfo.html) RopeSkelMesh@FileFront
My (
http://home.comcast.net/~ascottk/files/GARropeSkeletalMesh.zip) Comcast page
Just extract it to the Content\SkeletalMeshes folder now let's see if this'll work . . .
EDIT: In order for it to show in the actor browser you have to go to Render>RenderType>DT_Mesh instead of DT_StaticMesh. So far it shows up in game. The mesh disappears you you get close though. And there's no animations but I'm figuring out how to trigger animations. You either type GARrope, GARrope20, or GARrope:GARrope20.
Oh yeah, the RopeArrowSpawn link works except we have the multiple spawning problem :p Maybe we should spawn the rope from the RopeArrowHead
New Horizon on 21/9/2005 at 22:56
Sounds promising. :) I wonder if the rope is triggered by the last material it sticks in....or the amount of material it passes through. Hmmm. Hope this works out...it would be great to have rope arrows...bonus if you can trigger the animations.
ascottk on 21/9/2005 at 23:04
Another thing is you can't climb it. I'm not sure if it's a problem with the mesh or what.
New Horizon on 21/9/2005 at 23:14
Quote Posted by ascottk
Another thing is you can't climb it. I'm not sure if it's a problem with the mesh or what.
Damn....is there a setting the rope requires in the gamesys or something? I haven't looked into that for a long time..but I remember climbing up some of the previous rope arrow attempts.
ascottk on 21/9/2005 at 23:26
The game crashes with the GARrope20 animation property, you have to change the offsets in the skeleton browser (I have Origin Z: -16, Yaw: 1). Also the skins won't load. str8g8's mesh is curved (I emailed him for a straightened rope). Phooey.
EDIT: also I used bUsePivotForCenter=True in the Render properties
IDEA: Maybe this could be used in conjunction with the climbing gloves?