1337_w0n on 7/9/2010 at 01:18
thank you! and i got an idea! make a vine arrow that deploys a vine texture that is climbable via the climbing gloves instead of the classic rope. that way it looks as though garrett is climbing up vines instead of a Frankensteined computer program.:sly:
1337_w0n on 11/9/2010 at 23:20
Quote Posted by tiger@sound.net
... I tried to emulate that idea of your's, within my UnReal editor, by using four ladder-object sets. And one problem that I had was the left-right limits of these ladder-objects would simply stop me, flat.
But, with T3, you do have hex-shaped or six-sided walls that Garrett can normally climb-around, because they lack right-angles. So, has anyone created a very thin T3 six-side wall, about the diameter of a thick piece of rope? :angel:
yah like that. with vines. climbable ones. and no rope instead a columb. ..., is it possible to make something climbable w/o gloves? and you can walk trough said object? i don't have any editing software so, yah. :erg::sweat: anyone listening to my idea? flawed as it may be? anyone? no one?
:joke:a Shadow? a noise? Rats? ...Garrett? *oof*:eww::bored::joke: