GlasWolf on 29/1/2006 at 03:19
Easy when you know how, but I spent ages searching for information on how to import custom sounds into my level. Hopefully this tutorial will save any fellow noobs a bit of time and frustration. The process works fine for me, but for those of you who have more in-depth knowledge please feel free to correct any mistakes or add in any extra detail.
(
http://www.ttlg.com/wiki/wikka.php?wakka=CustomSounds) Importing Custom Sounds Tutorial
New Horizon on 29/1/2006 at 03:49
I noticed in your tutorial that you mentioned the schema browser taking ages to load. You'll be happy to hear that this isn't an issue in T3EnhancED. The delay in the original T3ED is because of all the missing sound files. The schema browser is searching for them but not finding them, hence the delay. I would say that T3EnhancED opens the schema browser in around 1/4 of the time.
GlasWolf on 29/1/2006 at 04:16
That reminds me of something I was wondering about while working through the old threads - what was the reason you and Scott needed to make empty .wav files? Did you have to fill up the metafiles or something?
New Horizon on 29/1/2006 at 05:16
Quote Posted by GlasWolf
That reminds me of something I was wondering about while working through the old threads - what was the reason you and Scott needed to make empty .wav files? Did you have to fill up the metafiles or something?
It's for recompiling the schema meta files. When the perl script recompiles, it checks to see if there is an ogg version of any wav files. If the wav file doesn't exist, then the ogg is not loaded. To keep the Enhanced editor package small, I created dummy wav files for any file that had an ogg equivalent.
GlasWolf on 29/1/2006 at 05:49
Gotcha, thanks.