Ravenhook on 28/1/2019 at 14:05
Hi, I want to use an object as a weapon and alls well with the weapons shape being changed into the object that I want Garret to pick up and use...now the tricky part, it still shows a blackjack in Garrets hand, so I'm thinking that a new mesh arm with the object attached to it is needed, if so could some kindly person be able to create it for me please.
Thank you.
Ravenhook on 28/1/2019 at 16:58
Great, thank you.
Unna Oertdottir on 28/1/2019 at 20:06
You need to to this.
-Put squirrel.osm in the root folder.
-Put the folder "sq_scripts" from the demo into the root folder
-In DromEd, load the scripts "script_load squirrel", save the mission/cow
-Add this script to the blackjack :s--script: DArmAttachment
-Now the tricky part. You'll need a custom hand. There's one in "Inverted Manse" (there are also other hands available). It's shape is "armbh". Put armbh.bin+cal in /mesh. Put also handarp3.gif in mesh/txt16
-Add this design note to the blackjack:
DArmAttachmentPos="0.2,-1,0";DArmAttachmentRot="90,180,0";DArmAttachmentUseObject=2
-Add inventory --limb model: armbh
This might need some improvement for the position
Save the mission/cow and reload it. Or go in game mode twice. Try it.
Ravenhook on 28/1/2019 at 20:35
Thank you.
Ravenhook on 29/1/2019 at 12:01
I have done the tricky bit ok but:---
squirrel.osm not there
Demo not there.
What I unzipped from the download is:--
sq_scripts....folder, inside the folder is:---
Mesh...folder
Strings...folder
DScripts.cow
DScript.nut
DSDumpModels.nut
DT2UndercoverWeapons.nut
Thats all I have...sorry to be a pain.
Ravenhook on 29/1/2019 at 12:17
Doing it now, thank you for your patience with me.
Ravenhook on 29/1/2019 at 12:32
Squirrel Error \sq_scripts\DScript.nut Line = <497> column = <6> Error expected IDENTIFIER.
this is reported twice and then at the end it says Loaded Script Module "Squirrel.osm".