TTLG main page... - by Goldmoon Dawn
Digital Nightfall on 23/2/2011 at 02:11
Okay, big opinions post is up. Thanks to fett for the compile and edit.
This week and next are going to be crazy for me because I am going to be moving 7 time zones east. I'll update her soon though to let you all know what's next.
Goldmoon Dawn on 23/2/2011 at 03:13
Koyla, I can only assume that you are entirely kidding. But the amount of work you put into your post does make me wonder a bit.
june gloom on 23/2/2011 at 04:24
Nope, he's not shitting you. Try clicking the link provided. But if you need further proof, (
http://www.mobygames.com/browse/games/looking-glass-studios-inc/list-games/) Mobygames confirms.
By the way... Hey, Digi, are you still taking submissions or was this a one-time-only thing? Because it occurs to me that I really ought to make some comment on Deus Ex Human Revolution, considering that's one of the two big games I'm looking forward to the next couple months.
Digital Nightfall on 23/2/2011 at 04:34
Of course. I can make additions.
june gloom on 23/2/2011 at 05:18
Right then.
Deus Ex Human Revolution has a lot to live up to. First, it's got to live up to the first game's standards. DXHR must convincingly present us with a believable, compelling world, and everything that goes with that, and it must give us an engaging gameplay process that keeps us interested.
Perhaps more importantly, it needs to live up to standards that Deus Ex: Invisible War did not. Invisible War was an unmitigated disaster. I hate to be the kind of person who completely trashes a sequel for "not being good enough" but Invisible War had no redeeming qualities, and I say this as someone who genuinely liked Thief: Deadly Shadows. Invisible War needs to serve as an object lesson in how not to create a sequel.
Fortunately, it seems that these painful lessons have been taken to heart, because Human Revolution looks fantastic. It's hitting all the right notes as far as cyberpunk is concerned without hitting too many notes, or the wrong notes. While it seems to be a bit anime-influenced, which I have no doubt is a sore point for some of the stodgier fans, this is not necessarily a bad thing; anime has kept cyberpunk alive while it almost completely fizzled out here in the United States. While gameplay-wise it seems to be going in a different direction from Deus Ex, that's okay. It at least seems to be retaining the core value of the original Deus Ex- multiple methods of approaching a situation, with an emphasis on stealth.
It doesn't have to be exactly the same as Deus Ex. That would be boring, and it's not something we can reasonably expect in this day and age anyway. It just has to be good. I'll accept good. And if it manages to stand out, to make a name for itself amidst a sea of annual-blockbusters that play it safe, then it will have exceeded all expectations.
Goldmoon Dawn on 23/2/2011 at 05:50
Quote Posted by dethtoll
Try clicking the link provided.
My dear dethtoll....
I say again, and as clearly as the first time, when they start putting racing games, and listen closely here, *on the front page*.
Origin, New World Computing, and Sir-Tech have *all* done games outside of the realm of rpgs. What exactly do you think you are trying to tell me here? lol
Renault on 23/2/2011 at 06:46
Yipes, it's a bit unnerving to see all my negative comments pasted all over the front page of TTLG. But of course, I'll stick by every word. :ebil:
Scots - Jeez, lighten up man, this is all about gaming. And for the record, you're one of the first people I would think of when reading a blubbering, sappy post like that. I don't mean that as a dig, btw
Kolya on 23/2/2011 at 09:22
Quote Posted by Goldmoon Dawn
Koyla, I can only assume that you are entirely kidding. But the amount of work you put into your post does make me wonder a bit.
With all due respect to your love to the classic RPGs, Goldmoon, even LGS, the company we're honouring on this site, wasn't that one-sided to exclusively dedicate themselves to one specific subgenre. Granted these racing games may have been an economic necessity and they certainly did their best with the System Shock and Thief series, but then again I have never played Destruction Derby (Have you?). I was told it's a great game. So I wouldn't go and already announce my future complains, if a game like that ever graces TTLG. Instead I'd probably become interested then, what makes this game different from other racing games.
A little more open-mindedness is all I was teasing you for. Because that is the virtue which allowed LGS to merge the RPG and Action genre and create something entirely new and astounding. Had they simply followed a straight line from Ultima, Wizardry, and Might and Magic, they would not have been able to do that.
As for the main page: It's a lot better. Thank you for your work, Dan.
The page should have a doctype declaration though and the logos should have alt-texts. Not because I'm anal about standards, but because name-dropping these new games will drive visitors to this site.
Dia on 23/2/2011 at 12:25
Quote Posted by Digital Nightfall
Okay, big opinions post is up. Thanks to fett for the compile and edit.
I'm lovin' it! Well done, indeed. :thumb:
d'Spair on 23/2/2011 at 12:42
I played Destruction Derby port by LGS. Just because it was ported by LGS. It's a blast of a game, I enjoyed it very much.
On topic, hey, the main page looks sorta cool, but I miss the classic white and blue palette so much.