DGH on 14/4/2008 at 02:13
Hi all.
I am in the process of writing a uni essay on information communities, and was thinking of using the ttlg network as an example. I was hoping that someone could fill in a couple of gaps in my knowlege about this community.
How did this community choose the game-series' from which to build a fan base? I know SShock and Thief were original LGStudios creations, and that some of those creators then worked on the DEx series, but how does the Elder Scrolls series fit in?
Also, are the employees or former employees of game development companies active in these forums? Do the companies provide information to the community regarding products, new releases and mods? Or is it all collected by the fans?
jtr7 on 16/4/2008 at 21:49
Most of the games given a forum here were either LGS creations, or had the involvement of former LGS employees. The couple of others, with no real connection to LGS or its former employees, were added when there seemed to be enough community interest to create a temporary forum for discussion. As long as the discussion continues, they stay.
(
http://www.mobygames.com/developer/sheet/view/developerId,14020/) Emil Pagliarulo worked on
Thief Gold, and
Thief: The Metal Age, then wound up at Bethesda, where he worked on
Elder Scrolls III, and was borrowed to work on
Thief: Deadly Shadows, and went back to Bethesda to work on more
Elder Scrolls IV. :D
Years before Ion-Storm Austin closed its doors, and for a short while afterwards, LGS and Ion-Storm employees, and former employees, hung out quite a bit. And they also hung out at the Thief IRC. Nowadays, there are a handful who poke their heads in, mostly lurking, but sometimes posting. (
http://www.ttlg.com/forums/showthread.php?p=1706080#post1706080) See this list.
We've even gotten a great kick out of seeing TTLG members go on to develop games for companies, and of course, those games are included here.
The scores of games also made by former LGS employees have not been given a forum, because they don't have enough of the TTLG community's interest, or they deviate from the game concepts and philosophies most of us share, which had a major part in us becoming members.
BioShock brought a temporary increase in employees discussing the game with us, mostly before it hit the shelves, but somewhat afterwards, as well.