Mandrake on 27/2/2005 at 01:38
Sorry,
Just realised that running Buildall and not using the Joystick icon to launch the game isn't sufficient - any changes to the mission don't take effect until after using the joystick button, as additional exporting is done :(
SubJeff on 28/2/2005 at 00:32
Thief 3 is not even in my ZA program list.
I give up.
dracflamloc on 28/2/2005 at 00:58
Quote Posted by Mandrake
In the tutorial it mentions that running the game from the editor wont give any sound *if* you don't run the game in windowed mode. The question is, how do you run the game in windowed mode from the editor ? (Or indeed at all)
As a workaround, for getting sound, I simply made a shortcut on my desktop that launches C:\Games\Thief3Edit\System\T3.EXE with autoplay as a command line argument.
So then just do a build all in the editor, then run this shortcut instead of clicking the joystick icon, as buildall just creates a mission called autoplay. It seems to work the same way as launching from inside the editor, but with sound.
You could also just press Alt-Enter to switch from fullscreen to windowed.
SubJeff on 28/2/2005 at 03:38
Ok, after some messing about I still get a lockup. This time I get no sound during the loading screen to alter me to an error. But I still get the error window opening BEFORE the loading screen comes up. It always did this but the final part of the error didin't come up until after.
This is what I did:
1. Uninstall Thief 3.
2. Delete the Thief 3 folder from My Documents folder
3. Install Thief 3 and when prompted for the install directory change the name to “Thief3Game” (rather than “Thief – Deadly Shadows”)
4. Apply the patch
5. Copy the "Thief3Game" folder and rename the copy "Thief3Edit"
6. Delete folders "Thief3Edit/Content/T3/VideoTextures" and "Thief3Edit/Content/T3/Maps"
7. Unzip “thief3editorrelease_jan2005.zip” directly into your new “Thief3Edit” folder.
8. Go to your “Thief3Edit/System” folder and delete the file “T3Main.exe”
9. Find the file “T3MainOptVersion.exe” and rename it to “T3Main.exe”
12. Go to the “Thief3Edit” folder and open the file “user.ini”. Find the line “LoadFromResourceBlockFiles=True.” and add a semi-colon to the start of the line so that is now says “;LoadFromResourceBlockFiles=True.” At the bottom add two new lines:
[Conversations]
SchemaChangesAllowed=true
Save the user.ini file and close it.
13. Use Thieflauncher to start it.
What am I doing wrong?
Question - does everyone get a static loading screen? In the T3 game there was always a progress bar on that screen. Not here.
Hit Deity on 28/2/2005 at 03:58
Someone mentioned in another thread that the loading bar problem will have to be worked out, if not already. A couple of people thought they new what to do but no one had figured it out yet. (or I could be remembering incorrectly; happens from time to time)
Mandrake on 28/2/2005 at 05:25
Quote Posted by Subjective Effect
Ok, after some messing about I still get a lockup. This time I get no sound during the loading screen to alter me to an error. But I still get the error window opening BEFORE the loading screen comes up. It always did this but the final part of the error didin't come up until after.
This is what I did:
1. Uninstall Thief 3.
2. Delete the Thief 3 folder from My Documents folder
3. Install Thief 3 and when prompted for the install directory change the name to “Thief3Game” (rather than “Thief – Deadly Shadows”)
4. Apply the patch
5. Copy the "Thief3Game" folder and rename the copy "Thief3Edit"
6. Delete folders "Thief3Edit/Content/T3/VideoTextures" and "Thief3Edit/Content/T3/Maps"
The editor install instructions said to delete the CONTENTS of the VideoTextures and Maps directories, not the directories themselves. (At least thats the way I interpreted it)
Also, some people (including me) have found problems with doing this. If you have plenty of hard drive space, I'd suggest you skip step 6.
Quote:
7. Unzip “thief3editorrelease_jan2005.zip” directly into your new “Thief3Edit” folder.
8. Go to your “Thief3Edit/System” folder and delete the file “T3Main.exe”
9. Find the file “T3MainOptVersion.exe” and rename it to “T3Main.exe”
12. Go to the “Thief3Edit” folder and open the file “user.ini”. Find the line “LoadFromResourceBlockFiles=True.” and add a semi-colon to the start of the line so that is now says “;LoadFromResourceBlockFiles=True.” At the bottom add two new lines:
[Conversations]
SchemaChangesAllowed=true
Save the user.ini file and close it.
13. Use Thieflauncher to start it.
What am I doing wrong?
Question - does everyone get a static loading screen? In the T3 game there was always a progress bar on that screen. Not here.
I get a static loading screen too. I don't think its a problem, just a difference between the debug build of Thief3 which is used to launch from the editor, compared to the retail version of Thief3. (You'll also notice it has a date next to the version number, has a console mode activated by ~ and gives much slower framerates than the normal version...)
SubJeff on 28/2/2005 at 08:01
Scratch that. Like the musical change at the start of Fight Club.
It worked.
The difference was this - I disabled ZA and Antivir, I loaded Castle1, built all, saved and launched. It looked like it was frozen again but I pressed Alt-Enter and BOOM it was running in windowed mode. The error window was still there but with all new stuff in it.
I've no idea which bit fixed it. I left it running for ages before I Alt-Entered it. Perhaps it was working before this post. I've no time to test it now.
SubJeff on 28/2/2005 at 19:47
Question: From the editor, when I press the joystick button to play the map, can I START it in windowed mode? If so HOW?
Edit - can I get some WHOOTERS or what? It works with ZA switched off. That biiiatch of a program. I remember when it used to bork my UT2k4 smackdowns before I learnt to tell it to STFU.
SubJeff on 15/1/2006 at 20:55
Necromance Shneckromance.
I cannot believe this.
I reinstalled Thief 3 and the editor and I'm getting the same error that I started this thread with all those moons ago:
"Localization: No localization: T3.General.Start (int)
Log: True Map Name :
Warning: Failed to load 'Level None.MyLevel': Failed to find object 'Level None.MyLevel'
Log: Viewport WindowsViewport__0: WM_DisplayChange"
But THIS time turning off ZoneAlarm does nothing.
The funny thing is that originally I thought it was ZA causingt he problem but one day I forgot to turn it off and it worked fine with ZA on ever since.
This has led me to the following:
a. ZA was never the problem and I'm in deep shi OR
b. I somehow got ZA working with the editor and since I have a never version now I need to tweak it again. But I turn it off and it's still not working. :confused:
The thing is people keep posting about letting T3Ed open a port with ZA but I've no idea how to do that. I've experimented with ZA and I Can't find anything about ports in it.
Can anyone help?
Bardic on 16/1/2006 at 04:44
Could it be that even with ZA turned off, a windows patch has turned on the built-in XP firewall without you knowing? I don't know that the Xp firewall has any effect on T3ed, but maybe.