henke on 7/4/2016 at 17:14
It is DONE! It is out. Go play it. Try out the new Endless Mode, which I'm really happy with.
(
https://henke.itch.io/trajectory)
Also, if anyone wants to help me out with my BLURB that would be appreciated. I'm not exactly sure what this thing is that I've made, nor do I know how to market it. Hell, I'm not entirely sure what category it belongs in. On itch I put it under "Platformer", which it kinda is, if you think about it. The only other remotely viable category was Action. Or Other, I guess.
twisty on 7/4/2016 at 23:31
Looking forward to playing it after work. Just wondering if you plan to port it to mobile devices? You could end up making a bit of money out of it.
demagogue on 8/4/2016 at 05:44
Congratulations!
I'd categorize a game like this as "arcade", in the oldschool sense.
Anyway, that's the folder I'd put a game like this into to be with other games anything like it.
Thirith on 8/4/2016 at 08:19
Congrats! I'll definitely check out the final version ASAP.
henke on 18/4/2016 at 19:55
Thanks guys! No plans for a mobile port, I'm just glad to be done with this thing for now. Will move on to other projects! after Dark Souls III
Yes dema, Arcade would be a good category for it. If only that was one of itch.io's categories.
10 days after release I'm at 143 downloads. This is not going to match Stilt Fella in downloads, not that I expected it to. It did get featured in PC Gamer's (
http://www.pcgamer.com/free-games-of-the-week/) Free Games of the Week column tho! :) Sadly the writer couldn't figure out how the Endless Mode works. My bad really, as I didn't have anyone(read: you guys) test that mode before I released it.
Just uploaded v1.01. Made the final level a bit easier and the Endless Mode a bit easier to understand.
Yakoob on 20/4/2016 at 22:28
Congrats on the distinction!
Kind of find it sad that a PC Gamer article would lead to rather tiny/negligible increase in downloads. Though it mirrors my own experience...
henke on 21/4/2016 at 04:28
Most of the traffic I've gotten has been from that PCG article so I'm not complaining. 150 visits from them. 198 DLs total now.
henke on 29/11/2016 at 17:20
Just passed 1000 downloads! To commemorate this occasion, I have put together this Development Timeline video. I know at least a few of you played the very first version. :)
[video=youtube;EFwRHXZMYK4]https://www.youtube.com/watch?v=EFwRHXZMYK4[/video]
henke on 28/11/2020 at 10:40
I know, I wasn't expecting it either.
Inline Image:
https://www.dropbox.com/s/0cca3mar6xirt5x/Trajectory_v102_update.jpg?raw=1(
https://henke.itch.io/trajectory)
Last Monday I got the odd urge to play this old game and was horrified to see it running way too fast. Apparently I'd fallen afoul of the classic noob programmer mistake of tying gameplay to framerate! It's a simple fix really, just a matter of moving the movement code from "Update" to "FixedUpdate", but it turned out to be more complex than that. When I opened it up, I had to update the project to Unity 2019, since I couldn't be bothered downloading an old copy of Unity 5, and
of course that broke a bunch of stuff. Half the scripts were written in JS so those had to be converted to C#. By the time I was finished patching all the new bugs that'd sprung up I'd spent so much time on it that I couldn't really justify the time spent to fix something so simple... unless I went even further. So I also spent another couple days tuning up the graphics.
Changelog:
-Engine updated from Unity 5 to Unity 2019 LTS.
-Fixed bug (read: bad programming) that caused the game to run faster on newer computers.
-Visual tweaks/improvements:
--Introduced Post Processing effects: Bloom, Depth of Field Blur, Screen Space Reflections
--Smoother player and camera motions.
--Arrow animates to be thinner when floating.
--Screen fades to black between scenes.
--Reworked death and level end particle effects.
--UI tweaks.
edit, 3 hours later: added in a steering sensitivity option and uploaded a new version. NOW it's done.
Yakoob on 29/11/2020 at 08:03
Quote:
28th Nov 2020> henke discovers Time.deltaTime
:)