taffer9 on 9/12/2006 at 06:43
Quote Posted by Drysils Chosen
Alright, so does anyone know how to finish TOT Escape?
(late to thread) ive managed to finish half of the missions, [SPOILER]I found a rope arrow near the place that flings you into the water[/SPOILER]:tsktsk: in TOT the escape. the funiest one ive seen is probably Incubus, with the gaurds laughing:laff: and where do i vote?
Sluggs on 9/12/2006 at 09:03
Bugs! That level is supposed to complete after killing that guy! Consider yourself finished there then and skip the mission by pressing Ctrl/Alt/Shift/End together.
<Username> on 9/12/2006 at 12:20
****Journal of Pain****
***********************
bad man
date: 12-08-06
started: 7.17 pm
finished: 7.33 pm
died: 3 times
difficulty: normal
comment: At first I thought the mission consisted only of the large hall that you start in but soon I realized it was much larger. The part with the many doors was a good idea but it would be more fun if the room wasn't pitch black. The AIs had trouble finding me in the dark. Also, while one of them was stalking me, I heard the sound of an explosion and the AI died. Weird.
Chuffy Train!
date: 12-08-06
started: 7.46 pm
finished: 7.56 pm
died: never
difficulty: normal
comment: A tedious exercise. This did feel much longer than ten minutes.
houserob
date: 12-08-06
started: 9.06 pm
finished: 10.16 pm
died: 14 times
difficulty: SA
comment: I was soooooo relieved when I finally finished houserob. It took a while to figure out how the gravity anomalies worked and how to best kill the servants. My tip: dump them in the anomaly by the tree and watch them fly. Lots of bugs and (intentional) mistakes in this one. A blue City Watch guard is frobbable. Pick him up and then drop him, he will disappear halfway into the ground. If you're on the ground level, look up at the tower: the entire outer wall has been turned invisible by the Dark Engine. By the way, I found two easter eggs.
Half Blind
date: 12-09-06
started: 6.23 am
finished: 6.43 am
died: 1 time
difficulty: normal
comment: The trigger for the mission objective "Get your eye back!" does get unchecked if you use up all your flash bombs. It's not THAT bad a mission apart from the mix-up in objectives, an invincible guard and the strange behaviour of the arrows. I could imagine this being a real first time mission. There are worse downloads on Thiefmissions that aren't part of the contest.
HammeriteHideout
date: 12-09-06
started: 7.00 am
given up: 7.23 am
died: 3 times
difficulty: normal
comment: Can't finish this mission. Still. This had a few nice ideas like the skeleton under the hammer or the door to nowhere. The readme says it is an actual testing mission by a first timer and it shows. Objects were hidden at very hard to find places and that is not a plus. I gave up when I couldn't find the medallion.
Having Regrets
date: 12-09-06
started: 7.31 am
finished: 7.54 am
died: never
difficulty: Guards
comment: Having Regrets isn't even that bad, just boring. It is also a very easy mission once you realize you cannot get caught. Is it just me or is the urn not frobbable at the start of the mission?
Incubus
date: 12-09-06
started: 8.03 am
given up: 8.23 am
died: never
difficulty: normal
comment: Can't finish this mission. Every time I kill the giant, the guy starts floating in midair and I can't continue with the next scene. Skipped this scene and encountered more bugs in the later scenes: objects disappeared, levers didn't work and I couldn't get out of the bed.
The JOKeR
date: 12-09-06
started: 8.25 am
finished: 8.56 am
died: never
difficulty: Sux0rz
comment: The fight against the JOKeR was awesome. I badly wanted to complete the mission at that point, so he didn't stand much of a chance. I liked how the paintings in this level disappear when you get closer. The long fall in the middle section was a nice touch as well.
Kill the Guard
date: 12-09-06
started: 9.05 am
finished: 9.10 am
died: 1 time
difficulty: Kill
comment: Imagine a level full of these buggers. That would be a unplayable mess.
The Kill Factory
date: 12-09-06
started: 9.15 am
finished: 9.21 am
died: 1 time
difficulty: normal
comment: Very stylish. This was actually a fun mission and I'd love to play a longer one with the same visuals. I did see the bee for a brief moment at the start of the level. What's up with that?
The Cube
date: 12-09-06
started: 9.32 am
given up: 9.39 am
died: 4 times
difficulty: normal
comment: Can't finish this mission. I have no idea what to do, don't know how to avoid the traps and therefore die all the time. Not fun.
The Drop!
date: 12-09-06
started: 9.45 am
finished: 10.04 am
died: 2 times
difficulty: normal
comment: This mission features interesting architecture and a nice skybox. There is a key hidden somewhere which I couldn't see. I found it by randomly clicking on possible hiding places. There is also a chest that couldn't be opened. It possibly is a red herring. Why is this called "The Drop!"?
DTC_t0t the escape
date: 12-09-06
started: 10.13 am
given up: 10.20 am
died: 1 time
difficulty: normal
comment: Can't finish this mission. The mask is out of reach and Granny's Fly'n Potion doesn't work. The level design is incredibly sloppy. But it isn't funny in the least. I know this contest is about bad fan missions but you have to give me something to laugh at.
longwaydown
date: 12-09-06
started: 10.25 am
finished: 10.37 am
died: 3 times
difficulty: expert
comment: The author should use this idea for a proper, longer mission. It's quite a challenge to figure out the best way down and past the guards.
medalage
date: 12-09-06
started: 10.42 am
finished: 10.45 am
died: 1 time
difficulty: anbormal
comment: I love the asymmetrical level design and the creative lighting but the mission is way too short.
OMG Get You're Blackjack Back! LOL
date: 12-09-06
started: 10.49 am
given up: 11.09 am
died: never
difficulty: Crap
comment: Can't finish this mission. I'm missing the key for the door in the police station. I noticed an elevator in another building is not working. Are the problems related?
Quamtotius Purgamentum
date: 12-09-06
started: 11.14 am
given up: 11.40 am
died: 24 times
difficulty: Balls
comment: Can't finish this mission. I don't know what to do in the garden, making a lot of noise doesn't seem to activate the trigger.
Shadows of Darkness
date: 12-09-06
started: 11.43 am
given up: 11.53 am
died: 2 times
difficulty: normal
comment: Can't finish this mission. There is a locked grate out in space I can't open. Levers in the lower levels don't seem to work.
TCrap
date: 12-09-06
started: 11.54 am
given up: 11.56 am
died: 5 times
difficulty: normal
comment: Can't finish this mission. Can't find the coin.
The Scary Castle
date: 12-09-06
started: 11.58 am
finished: 0.17 pm
died: 15 times
difficulty: normal
comment: At least I didn't have to find an invisible key or jump through a wall to complete this mission. The haunts on the last level were tough but due to faulty scripting they couldn't get to me when I was standing on the slope. Still, I died 11 times trying to take them out.
Walkin' Da Moon
date: 12-09-06
started: 0.47 pm
given up: 0.57 pm
died: never
difficulty: normal
comment: Can't finish this mission. I've got 500 of invisible gold and can't find the remaining 1500.
****Awards****
**************
1. Crappiest Audio & Visuals: DTC_t0t the escape
2. Crappiest Story: Quamtotius Purgamentum
3. Crappiest Design: houserob
4. Crappiest Gameplay: TCrap
5. Humor: Quamtotius Purgamentum
6. Originality: Incubus
Almost fun to play: bad man, Incubus, The JOKeR, Kill the Guard, The Kill Factory, longwaydown
Not that painful: Half Blind, HammeriteHideout, Having Regrets, The Drop!, medalage, OMG Get You're Blackjack Back! LOL, Quamtotius Purgamentum, Shadows of Darkness, The Scary Castle, Walkin' Da Moon
Ones that did REALLY hurt: Chuffy Train!, houserob, The Cube, DTC_t0t the escape, TCrap
The_Dude on 9/12/2006 at 12:36
Some answers:
[SPOILER]Walkin da Moon - loads of coins scattered on the floor, especially in the room where the "king" patrols - they are hard to see and annoying - the whole point of course!
Tcrap - you have to jump to the coin. You can see it shining in the darkness - pointless but funny!
QP - there is a switch behind the letter "U" - you have a long way to go with this one :cool:
The Drop - the key to the chest is behind the couch on the top floor.
Kill Factory - the bee seems to appear a lot but randomly. I got stuck and so saw quite a lot of him.[/SPOILER]
Yandros on 9/12/2006 at 13:11
houserob - You have a couple more eggs to find! :D
OMG - That lift appears to work randomly. You have to keep trying the button. Also, the key to the room upstairs in the police station is on the belt of the cop patrolling right outside it.
Chuffy Train - I agree.
Sluggs on 9/12/2006 at 13:38
I just KO'd everyone in "Chuffy Train" and the mission ended OK! :ebil: Someone should line all the bodies up and take a screenie! :D :laff:
The_Dude on 9/12/2006 at 14:18
Hmm I did that and nothing happened. :erg:
Bulgarian_Taffer on 9/12/2006 at 14:52
Quote Posted by The_Dude
Some answers:
[SPOILER]Walkin da Moon - loads of coins scattered on the floor, especially in the room where the "king" patrols - they are hard to see and annoying - the whole point of course!
[/SPOILER]
Did you listen to the
Voice Machine ( *blush* )
Nightwalker on 9/12/2006 at 14:57
How about you post your questions about these missions in the separate threads for each one rather than using this stickied thread? It's getting rather cluttered.