She Thief on 4/4/2020 at 02:18
Loved this one! The architecture of the castle was fantastic and I really enjoyed the optional part. Great work!
SuaveSteve on 4/4/2020 at 22:56
That was great!
The leg was too obscure. There needed to be some hint somewhere that a hole was there (like broken marble lying on the floor:)) I loved the sword though :cheeky:
Varen on 5/4/2020 at 00:02
Finished without find what the odd contraption did. Someone speaked about Planescape Torment reference, i don't get it what is refer to this game ?
Anyway nice small map, thanks you !
Cardia on 5/4/2020 at 20:10
Mission finished in 6 minutes on "normal" mode, that was fast, nevertheless it was enjoyable, i enjoyed exploring this biscornue mansion, well built and with original forms. I will replay this one on "expert".
I will submit a positive note/vote for this one.
Yandros on 6/4/2020 at 17:45
This mission has been updated to v1.1 to add support for French translations (it contains no bug fixes).
ticky on 7/4/2020 at 09:38
This was a real little masterpiece in terms of atmosphere, architecture and ambient design. Very tasteful and very enjoyable mission, supernice, unique area. I was almost jelaous that I cannot get ingame for a couple of beers in that garden (or the tower). :)
The optional part is a nice effort as well, however, after last year's contest Bonehoard-overdose, I did not particularly find it interesting or special.
Relayer2112 on 7/4/2020 at 16:17
Thanks Skejven. Great looking and well designed mission. I had a lot of fun with it.
Karras35 on 8/4/2020 at 18:40
Nice little mission! 49mins 3179/3944 loot I liked the side story with the mechanists raiding the hammerite temple and the collecting of body parts
fortuni on 9/4/2020 at 08:32
I've discovered a minor bug when playing on hard difficulty. The loot objective is meant to be 1000g but you've actually set the value at 900g in the mission quest data. :o
If you have no plans to release second version of this mission we can fix this minor error with a dml and include it in the next release of FMdml.
Skejven on 9/4/2020 at 13:08
Thanks for finding that. I will just change the string with the goals and will also make the leg room more visible since people find it too hard to find (noobs :ebil:).