Yandros on 24/3/2020 at 03:17
Inline Image:
https://i.imgur.com/dRnEET6.pngThis thread is for any discussion or questions related to the mission
Ten Little Taffers by Balboa.
You can download the mission (
http://www.southquarter.com/tma20ac/) HERE or (
https://drive.google.com/drive/folders/1V_gYVjIouXkzyGNNgHk6pbQwMV2p73XP) HERE.
The contest thread is (
http://www.ttlg.com/forums/showthread.php?t=150413) HERE.
IMPORTANT: This mission has been updated to v1.1 to add French and German translations. It contains no other changes or bug fizes.
Please give clues instead of outright solutions when helping others and use the spoiler tag when you do this.
Remember that this mission, and by extension every mission made for the contest, is for
THIEF 2. As such, do not load it with Thief 1/GOLD! It is highly recommended you do not use the Enhancement Pack and/or HD texture packs to play this mission. It is also recommended you uncheck all optional features T2Fix comes with if you update to the latest version of the full executable.
Balboa on 24/3/2020 at 13:08
Important note
This is essentially one mission, but from three different viewpoints.
Although all three difficulties are similar, they have very different adversaries, clues, and objectives.
Ravenus1 on 24/3/2020 at 16:58
This has great atmosphere. The setup at the beginning, got the hairs to stand on my arm and had me constantly spooked after that. The first play through was excellent fun
mallso on 25/3/2020 at 00:55
I'm having trouble finding The 9th locker key, since I think that's where the exit is
Also I found Brother Gerard stuck in Dorcas's room (8) which I feel shouldn't happen
(edit) Also when I open the door between the shipping area to outside (I entered the front door, this was later) I immediately lose, saying it alarmed someone, which can't be right considering at this point everybody is dead,
zappenduster on 25/3/2020 at 07:35
BTW this one is also playable in german. :cheeky:
To verify the text files I played an earlyer version of this one and
the unexpected explosion of the bridge scared me the pants off. :eek:
Will play the final version more systematic, since after all this is three FMs. ;)
As I did in
(http://www.ttlg.com/forums/showthread.php?t=139937) Reunion With Basso for a small scene it seems Balboa took a murder mystery as a base for the whole FM, too. The template for my scene was
(https://www.imdb.com/title/tt0074937) Murder by Death (1976) and I thought which film could have been inspired Balboa? :confused:
It was
(https://www.imdb.com/title/tt0072263) Ten Little Indians (1974), right? :ebil:
Quote Posted by mallso
I'm having trouble finding
The 9th locker key, since I think that's where the exit isDid you solve the
book puzzle?
Zoro on 25/3/2020 at 09:03
Passing through the double metal door (the one with damaged lantern above) into the mansion makes "Don't alert anybody" objective failed, on "Garrett" difficulty (haven't seen other two yet). I'm not sure if it's intentional, but it seems like not.
zappenduster on 25/3/2020 at 09:32
Just try a water arrow on that broken electrical light. :angel:
But there is another mystery I couldn't solve: How to open the safe? I didn't find any clue at Thomas' desk in the basement. :confused:
DirkBogan on 25/3/2020 at 09:38
You're absolutely right. I'd misunderstood the introduction of a new feature. Misleading post deleted.
The confusion arises if the player exits this doorway from inside; the VOTrap giving a clue doesn't play from that direction.
Balboa on 25/3/2020 at 12:08
Zoro & mallso
Yes, that is a bug that could have been implemented better. :erm: The intent is that if Garrett is standing under a floodlight, anyone on the balcony can see him.
zappenduster
Yes, it was Ten Little Indians (1974)
Maybe Thomas wrote down the combination on something.