Squadarofl on 30/3/2020 at 09:09
Quote Posted by zappenduster
The FM archive is a .7Z file which is not supported by DarkLoader. For safety reasons I only go online with LINUX, the LINUX archive program
Engrampa allows saving the DL'ed file as a ZIP, so I could install this FM with DarkLoader as usual. Had no probs playing this one. ;)
Why bother with all that stuff and not simply use FMsel ? :rolleyes:
Cardia on 1/4/2020 at 20:02
A.Stahl you´re being too harsh, try to make a mission yourself and you´ll see how work one has to give in order to have a decent FM.
Mission finished in 24 minutes, had a nice experience , warehouses are not really my thing but i found this one interesting to explore , everything seems to be in place, though i would have added more visual information, objects, decorative elements, textures...etc. some secrets and new surprises would have been also nice.
Anyway i´ll give a good note/vote to this one.
McTaffer on 1/4/2020 at 21:32
Nice, straightforward, well designed mission. I think of all the entries I've played so far, this one may be closest to an OM feel.
MrMunkeepants on 2/4/2020 at 05:25
Quote Posted by pukey brunster
Yeah, this was a fun bit of Thiefy goodness. Liked the unexpected twists and turns through the map, and a fair bit of good atmosphere reminiscent of
Shipping.. and Receiving/Thieves Guild.
Quote Posted by Tannar
I played this last night and I have to say I was pretty impressed. I love missions like this one that seem simple and unassuming but are actually really well designed and the gameplay is fun. They fit like a favorite well-worn shirt. Loved the
tight quarters, the layout of the warehouse and living areas tucked away throughout, especially the attic areas, greenhouse, secret passages, etc. Best I can say is that I just had fun.
Quote Posted by McTaffer
Nice, straightforward, well designed mission. I think of all the entries I've played so far, this one may be closest to an OM feel.
Agreed. Seemed straight forward but with hidden depths, some clever ways to get around, hidden paths that I didn't realize were open from the other side, and a non-secret secret I only learned about here. A very comforting mission.
ticky on 2/4/2020 at 23:17
As said before, this one is a comforting mission. With true Thief2 ambients, quality yet not the greatest design, and fun gamepley. It is fun, it is pleasant and it is relaxing. Something really thiefy and not asking too much from the player. Really enjoyable one!! Looking forward to play more missions from the author! :)
Vikare on 2/4/2020 at 23:26
Really nice mission, feels a lot like an OM! I like these type of warehouse styled missions. I also liked the interior sounds of the rain falling on the buildings. By the way, what made Serendeli's wine so special, did I miss something? lol
TriangleTooth on 3/4/2020 at 10:52
Had a blast with this one! Feels like a nice mix of Shipping and Receiving, as well as Thieves' Guild, with a hint of bafford/ramirez at times. Atmosphere was solid, gameplay was tense (lots of guards, at least on expert, with some quite thorough patrols).
I do have a question though did I miss anything explaining the dead woman with a dagger in her back on the balcony outside the warehouses?
Ravenus1 on 3/4/2020 at 14:55
Thought this was really good as well. Id like to see a completed supreme ghost of this I had no knockouts but found it quite tricky at times. Great job
<Username> on 5/4/2020 at 09:21
My Favorite Year wins in the best joke category of the contest. I was giggling for a full minute when Garrett said the line after picking up the bottle of special reserve wine. Great way of subverting expectations. :laff:
This contest entry is a homage to Shipping… and Receiving, with some elements added from Thieves‘ Guild. Even though warehouses stacked with crates, basements and sewers are my least favorite environments in Thief, I enjoyed My Favorite Year. It is generally well built, albeit a bit basic and not as detailed as some of the other entries in the TMA20AC. The person who worked on the English ingame texts in the mission did a fantastic job. We get to read about the tenants of the warehouses and about the criminal activities of Lord Serendeli.
There is an abundance of shadows and open spaces in the mission. This made it very easy to take out all the guards and civilians. On Normal, it was hardly a challenge. I finished in 1 hour and 16 minutes. My final loot count was 4344 of 5201.
Here are some possible improvements that could be done in an update after the contest is over:
* On the map screen, add a page for notes. During a playthrough, I always write down the location of locked doors and other important objects. I prefer ingame note taking to having to switch back to the desktop and writing in a text editor.
* If you drop any AI on a bed, it floats slightly above the bed. This might be an issue in the original game as well and I don‘t know how difficult it is to fix this.
* If an AI sleeps in the lower part of a bunk bed and then wakes up, it stands upright with its upper body clipping through the bed. To prevent this, put AIs on the upper part of the bunk beds.
* Unless your testers specifically said they did not want to be credited, it is common courtesy to list their names in the mission info file.
* Correct the following typos in the mission info file: „please use the FMSel, NewDarkLoader or AngelLoader play this FM“, „I did not created the mission“, „higher difficutly“, „My english-speaking“.
DirkBogan on 5/4/2020 at 09:30
Username: the guard patrols are significantly different on Expert. I recommend giving that difficulty a go, as it was a real challenge and very rewarding on the guard front.