michael a on 10/7/2020 at 14:23
It was my favorite contest mission!
Thanks!
Squadarofl on 10/7/2020 at 14:35
Granted, I should have copypasted the Google Docs link instead of putting all the comments, but now it's done ! :thumb:
Glad you liked it, hopefully the next FM I'm working on shall be even better :thumb:
michael a on 10/7/2020 at 14:48
Yeah, it's fine now. It would be interesting to play your next one...
downwinder on 2/9/2020 at 16:42
i love this mission ,thank you for making it :)
samlarson on 14/9/2020 at 14:50
Quote:
I had the same problem. Ended up getting the 1.1 version and then it was already open. You will find here awesome tips on how to get bad credit loans
yeah, they fixed that problem in the patch!
Marmbo on 20/9/2020 at 00:16
Holly crap what a mission! Started out with one feel then completely changes when you get down below and then again once you get equipped. I got lost and was running around in circles trying to remember how to get back out but I guess that can happen over multiple sessions due to the 4 hours 31 minutes it took me. Look was 5391/6593 and Pockets Picked 10/10. Great how this mission evolves as you work through it.
Thinking Robot on 6/1/2021 at 21:26
Wow, what a surprisingly large and amazing mission!
I finally finished it on my second run.
Overall difficulty was clearly high, especially for the first part I was forced to ghost and had to hunt keys or door levers. But the outcome was great! :D
Big plus points were for me (spoilers!)
1. Seemingly time controlled events, like the guardsmen murdering the thieves, the reparation of the pipes, the summoning of demons in the deep dark et cetera. So running in circles again and again wasn´t boring for me. It was amazing and cool!
2. I had no lockpicks in the first 90 minutes of gameplay. But I also had much fun hunting for pickable doors after finding them, found a lot cool surprises
3. It was packed with secrets; I looted a lot - but was still around 1.000 in shortage
4. Many custom objects and enemies: there were glowing pipes; bizarre demons
5. The mind games and riddles: How do I proceed further in this section; creative ways to solve these problems
6. The stunning and diverse , but also surreal architecture
The only thing that really annoyed me was the overall foggy darkness in the underground areas. After a big amount of time trying to orientate in sheer blackness I had enough and maximized my brightness and turned off the fog. I also had some nasty performance issues at the ending (maybe caused by the time events, I assume).
I fully understand - this mission might not everyones favorite cup of tea. But for me, it was brilliant, a full 5/5 star mission :thumb:
klatremus on 6/1/2021 at 23:54
Totally agree with your assessment Thinking Robot. A near perfect mission this, mostly due to its surreal and unpredictable layout.
As for the underground darkness, you are supposed to use flares. That's why a lot of them are provided early on. It's the only time in my Thief history that I've used flares and been happy about it.