andyln on 5/5/2020 at 00:00
(https://imgur.com/tA1qalv)
It's right after coming out of underground and inside the first mansion. Is there something behind? :cheeky:
We've got a walled-up doorway, and in the room next door a few bricks are missing from the wall + there's a metal hatch exactly in the direction where the hidden room could be, but I can't find anything around. False positives? :confused:Also, I wouldn't agree on what you've said about the story.
The "odd world" and the "above world" were too disconnected. Throwing the player back and forth between them makes the storyline incoherent as a whole, even though individual parts are extremely convincing.Nevertheless, it's definitely a very creative, unique, and well-built mission. I loved the experience.
klatremus on 5/5/2020 at 06:09
You can't get into that room, however, there is something in there, but you can't see it for very long. Check again upon your first entry into the adjacent room. There's a reason it's bricked up...
andyln on 5/5/2020 at 10:20
OK, it was so subtle I totally missed it and ended up chasing my tail looking for secrets :p Thanks!
Severian_Silk on 5/5/2020 at 13:12
Quote Posted by "FlowstatePhoenix"
I loved this map. It was a bit frustrating at the beginning, trying to figure out how to proceed, but this ended up being one of the best maps in my recent memory. The atmosphere was incredible, tense and novel throughout. I really like how it managed to be so surreal without just being another "Constantine's mansion" mission. It's also impressive how a mission can be intensely frightening at one point, yet sublimely pretty at another. Excellent geometry, texturing, sound, everything. But this level is more than the sum of its parts. It's hard to pinpoint exactly, but I feel there's something more to it, a subtle strangeness to the arrangement, like if David Lynch made an FM. As an aspiring dromeder, it was humbling to play. Anyway, great work. In my opinion this mission belongs with the all-time greats.
Good point! It does remind me of Eraserhead (or some of the crazier episodes from Twin Peaks S3).
And I loved this FM to boot just like you. Missing around 2000 loot, so I guess that I missed some big secrets. Gotta look for them!
Quote Posted by "Hjarpe"
Also, the
"papuros of SMABAN" was an inspired piece of writing, to the point where I wonder what the authors' influences are (literary, chemical, or otherwise ).
That made me wonder, too! The readables were amazingly written. Seems that whoever wrote them reads lots of classic lit!
BTW loved the guard with
the cigar! Don't know if it was intended or not, but he stopped looking for me every few steps. Laziest guy in the Thiefverse!
tone_lord on 23/5/2020 at 16:09
Extremely creative and original mission.
This one calls for replaying just to ferret out all of the loot locations missed the first time.
Great piece of work.
Udo on 27/5/2020 at 20:05
Finished it today, awesome mission. The beginning is really hard, but worth it. Only small issues like the entrance to the sewers after the BJ pushing the player back(still was able to enter, but I saw a video with the same problem, from GarrettTMT) - maybe you can fix that in future releases.
Now I only have two questions:
1. Is there any purpose of the mini-ape in the bottle aside looking cool?
2. Is it possible to kill the tree-beast ghost? Or what it can be called. Of course I sneaked around, but would interesting to know.
michael a on 28/5/2020 at 12:07
Quote Posted by Udo
1. Is there any purpose of the mini-ape in the bottle aside looking cool?
2. Is it possible to kill the tree-beast ghost? Or what it can be called. Of course I sneaked around, but would interesting to know.1.
Looks like, it is is just for looking cool. I could not do anything with this ape. 2.
Looks like it can be somehow lured into that acid pool, but I was not successful in it. Some other people in this thread managed to do this.
Udo on 28/5/2020 at 16:19
Ok. Maybe the tree beast could also be lured into that one hole where the ghost jumps into - at first I thought it was the way out and I tried it with slow-fall, but it´s just a death trap.
I blased the ape with an fire arrow and he became ash, I KO-ed him with a gas arrow and could carry him :cheeky:
EDIT: With some flash bombs he can even move out. So he is not "imprisoned" in the bottle...anyway, he just is standing "dancing", just looking at the player, but not attacking or being able to, or not moving.
(https://abload.de/image.php?img=affenmanncwjoc.jpg) Inline Image:
https://abload.de/thumb/affenmanncwjoc.jpg
Samantha1 on 28/5/2020 at 21:39
After The Pursuance of an Inscrutable Reciprocity and The Builder's Paradise this is the third FM in this contest I dropped after about 1 hour ingame. While it is definitely well-made with alot of details and a creepy atmosphere, I just couldn´t get to like it. I had a roller coaster feelings on this one. The first part with the escaping was super annoying and I almost dropped it there already, then the part in the mansion and second part in the same town I found awesome (especially the creepy details like the cannibals or the hand coming out behind the bricked wall). I would have loved it if it just kept being a city with creepy details, but sadly it had to go down the horror path like most FMs. So all in all it´s a really well-made fanmission but not my cup of tea.
klatremus on 28/5/2020 at 22:22
Sad to hear you dropped it, Samantha. This is in my top 10 (possibly top 5) of all time.