dedaki on 14/4/2020 at 18:13
I think I've done most of everything i needed to do in this mission but i am now standing in front of [spoiler]Murmeron the eyeless and i have no idea what to do here,am i just down here to collect loot or i have to do something with murmeron's tomb,can I get a direct hint please?[/spoiler]
Squadarofl on 14/4/2020 at 18:23
Quote Posted by dedaki
I think I've done most of everything i needed to do in this mission but i am now standing in front of [spoiler]Murmeron the eyeless and i have no idea what to do here,am i just down here to collect loot or i have to do something with murmeron's tomb,can I get a direct hint please?[/spoiler]
Check inside the eye socket of the demon face near Murmeron's tomb entrance.
nihilon_traveller on 14/4/2020 at 19:36
Quote Posted by ticky
How do I
get into the marketmaster's mansion? He is blackjacked btw, I hope that's not a problem.
That's interesting because on my playthrough
he was unblackjackable (and believe me, I tried!). He would see me from quite far away, come to investigate but never go to the 3rd state alarm, even when he was right in front of me in full light. I initially thought he had been made invincible for a purpose, i.e. so the player doesn't knock him out before hearing about the new objective, now I'm sure it was a bug, so I'm reporting it.PS. I still feel this mission doesn't get enough love here :angel:
ticky on 14/4/2020 at 22:10
Quote Posted by nihilon_traveller
That's interesting because on my playthrough
he was unblackjackable (and believe me, I tried!). He would see me from quite far away, come to investigate but never go to the 3rd state alarm, even when he was right in front of me in full light. I initially thought he had been made invincible for a purpose, i.e. so the player doesn't knock him out before hearing about the new objective, now I'm sure it was a bug, so I'm reporting it.PS. I still feel this mission doesn't get enough love here :angel:
I
blackjacked him right after the conversation in a small, but dark enough spot! That seems to be a bug in your playthrough, yes!
ticky on 14/4/2020 at 22:36
Finished.
First frustrating, then satisfying/stunning! Daylight surreal steampunk mission with unique vibe. It feels like a strange dream. Incredible amount of detail and fun everywhere. Highlights: mechanist golden child walking around with a tray in the company of a spider bot (feels so trippy), pipe worker with flamethrower (maybe the coolest thing I ever saw in an FM), water zombie guarding a valuable mask, tall buildings and industrial areas with treasure in the water - all in daylight. Also, the sewer guards with candles on their heads felt funny in a good way, yet suitable for the whole surreal setting. The whole slum-like setting feels very unique. Also, maybe the best ambient design ever. The sounds are really in place and well fit the atmosphere.
The only letdown was the start - starting from a toilet with a nearly non-existent story feels really unprofessional for the first time, and going around without any weapons or lockpicks in daylight feels frustrating. But as things develop, the player can feel soon that this is a quality mission. Based on some posts in this thread, I also expected the sanctuary to be a bit of a letdown with invicible enemies - it's a thin line, but there were enough dark spots to avoid them properly.
This whole thing feels like the best moments of Emilie Victor, the skacky/Melan style of vertical building, DrK's dark and sinister vibes, and the cramped design of Whistling of the Gears mixed together in a top quality manner.
I would really appreciate to see a mission in a similar setting someday. I mean the daylight and the industrial, and steampunk-like areas together.
Bottom line: Thank you for the nice trip!
Thelvyn on 15/4/2020 at 02:30
What do I have to do to get into the aqueducts ? :confused:
I feel so stupid why do I always find the answer AFTER I ask here ??? bleh
lpowell on 15/4/2020 at 02:46
Quote Posted by McTaffer
Just an alert, it's possible to do a sequence break
the first time you visit the sanctuary by mantling on one of the buildings near a statue and climbing up from there. You can't get super far without the lockpicks, but you can explore a lot more than you're supposed to and get a fair bit of loot early on.
I came here to post this. I actually managed to
jump down into the area with all the frozen NPCs and triggered the invisible monster. I just wanted to mention this because my impulse is usually to try to mantle anything that looks like it could possibly be mantled....
Anyway, although I'm not finished yet, I'm greatly enjoying it so far, quirks and all.
Edit: I have finished. What an utterly deranged mission, in the best possible way.
Missed a ton of loot, in part because I didn't hang around
on my second visit to the sanctuary. Nope! I'm not often a fan of
"creative" horror segments in Thief FMs (though I like regular undead type stuff) but this one was truly imaginative AND well-executed, well done. I agree with a previous comment about some of the underground areas being a bit on the darker side. Especially when you can fall to your death--the initial aqueduct area in particular gave me some grief. As for the defenseless start (and in broad daylight no less), I usually dislike that sort of thing, but I though the mission looked good enough that I persevered past my initial frustration and ended up having fun with that aspect of the mission.
As for the story, there are good and bad aspects. I think we are used to missions telling a story (both through readables and other methods) that develops over the course of a mission--we learn more as we play and advance. Here I think there was a lot of effective scene setting--
we visit this bizarre underground "sanctuary" filled with horrors, that is somehow connected to this creepy Constantine's mansion joint, but--unless I missed something--we don't learn that much about it, nothing is really resolved.Now personally, this is all fine with me. I thought the setting--this highly detailed section of the city, all the stuff below it--was absorbing enough, I was content just to explore it. And I can really feel myself in Garrett's shoes, just wanting to GET THE HELL OUT OF THERE while also collecting enough to pay the bills.
And there's just so much detail. Like the dead girl in the pool. Or the creepy dark room with the cradle--I ignored it at first, but came back to see if I had missed something--and I saw some beast reaching its arm out between a gap in the brickwork! So that's why the room next to it is sealed off! WHAT THE HELL IS THAT?! And when I jumped into the well near the wizard's house, after getting out I heard a voice say "You got all wet" or something like that--it gave me chills!I do have one question--there's some kind of valve, on the lower level of the mansion, in an area you can't access the first time you visit. The best way I can describe it is, when you dive into the pool, swim past the caged crayman, and surface on the lower level, there's initially a grate--the valve is on the other side of the grate. What does it do? I couldn't figure it out. Also, can you free the crayman? Just curious...Congrats on this mission. I'm on the lookout for FMs with a proper Constantine's Mansion vibe so I'm glad this came along!
klatremus on 15/4/2020 at 06:08
I agree with your sentiment that although much of the story is left unexplained, I'm ok with it. I don't always enjoy missions, books, movies, or fiction in general where everything is explained outright. If it isn't, it leaves more room to ponder and reflect. And you are right, Garrett wouldn't always know everything going on in the city. After all, he's just reading snippets of journals and overhearing some chatter here and there. To me, missions built around atmosphere and theme, rather than a narrative, works better if executed well. Especially in Thief, which is so built around the audio-visual experience.
About that valve, it doesn't do anything. But from what I understand, it might have been supposed to do something. Perhaps free the crayman?
Psych0sis on 15/4/2020 at 06:19
After going into Dromed, it seems the valve doesn't do anything. They probably just forgot to make it FrobInert.
Lord Taffer on 15/4/2020 at 07:02
At the start of this mission, I felt quite frustrated and annoyed. But as I went forward the mission got better and better and now it feels just glorious!
[spoiler]In the beginning: Streets were narrow (not that many shadows) and Garrett had no equipment. Also a lot of guards were patrolling in the city and all those metal surfaces kind of a irritated me in the beginning. I really liked seeing the daylight outside because it is rarely used!
Sewers: Now things got a bit more interesting. I kept thinking that what did I miss (areas, secrects) because it was so dark in the sewers. Regardless, the darkness really creates unrelenting atmosphere! It's true that this mission didn't feel that much like a conventional Thief mission in the beginning, but it became more and more interesting as I advanced! I think sometimes it takes awhile to get used to something new and this mission is a shining example of that!
Once I came to the underground city I knew I liked this mission! This area reminded of TDP and the mansion above somewhat connotes The Sword mission's mansion. Also, this mission's soundscape is terrific!
Now I'm in the city again and got back to the beginning area. I haven't found lockpicks yet and there's so many unopened doors left behind. At this point I feel that this mission is amazing!What an imagination the authors have![/spoiler]