Kin on 8/4/2020 at 10:12
True masterpiece!
Esme on 8/4/2020 at 11:37
OK I've worked my way through the sewers & the rich blokes house & cleaned out the wealthy area of people but I still haven't found the taffin lockpicks, I've even found a secret dungeon but there's a door in a posh house that when I looked at it Garret said "I can't open this without my gear" so I'm half thinking they're later in the story & half thinking they're back in the sewers, probably in plain sight & I missed them
However a hint would be appreciated
skacky on 8/4/2020 at 11:42
Look at your map, then your objectives. That should tell you all you need to know about where they are.
marbleman on 8/4/2020 at 11:44
Quote Posted by Esme
OK I've worked my way through
the sewers & the rich blokes house & cleaned out the wealthy area of people but I still haven't found the taffin
lockpicks, I've even found a
secret dungeon but there's a
door in a posh house that when I looked at it
Garret said "I can't open this without my gear" so I'm half thinking
they're later in the story & half thinking
they're back in the sewers, probably
in plain sight & I missed themHowever a hint would be appreciated
You haven't missed anything. ;) The
lockpicks are found in
the undeground aqueducts. Check your map:
it tells you where an entrance to the aqueducts is, which means that you'll need to
get back to the starting area.
Esme on 8/4/2020 at 12:05
Ahhhh duh bear of little brain here, thanks guys
irg on 8/4/2020 at 22:37
came back to this one, still having the same problem as before: the new objectives aren't triggering. running on version 1.1 now, using NewDark 1.27. nothing fixes it even when reloading a save before the conversation starts.
Tannar on 8/4/2020 at 23:20
It's possible this is due to an outdated copy of gen.osm. You could download (
http://www.wearytaffer.com/storage/gen.zip) this version and put in your Thief2 folder. Make a backup of your existing one first if you wish. Then uninstall and reinstall the mission in FM Sel, or whatever other loader you use, and see if it works.
irg on 9/4/2020 at 04:36
that seems to have mostly fixed it, thanks. i checked goals.str and it seems like there's one more objective that never triggered, but going by what it says i assume it's the one that may some times appear already ticked off.
certainly enjoyed the mission either way, enough to go through it several times to see if everything was working. i think the more linear beginning helps with that. one thing that caught my eye is one book title concerning a "Scarlet Devil MANSIOUN". if it ain't some bizarre coincidence in name choice, it's a reference i'd not have expected in the slightest.
Schlock on 9/4/2020 at 15:15
The objective you see in goals.str is actually not supposed to trigger. During testing there was a bug with it so the authors decided to disable it by removing the triggers in the mission, but left its string in the file to avoid accidentally breaking other objectives.
john9818a on 9/4/2020 at 15:50
There is one place where Garrett says he needs his equipment to open a certain door, but I managed to get around that. Do I need the equipment to open the gate to the golden egg? I read the txt file concerning lockpicks but I still feel like I need to backtrack from this point to find them.