Shadowspawn on 29/4/2005 at 11:56
bukary,
I'll have a fixed Eto3DS sometime today (although work is going to get in the way). And I'll add a "original text" output file to TIMtoE, to save the original names, for future 3ds -> TIM conversions. You should be able to play with it all weekend.
SneaksieDave on 29/4/2005 at 15:55
Does anyone know if these formats will work with Anim8or? I don't know Blender (hell, I don't really even know Anim8or) but when I open Anim8or to load or try to save, the only options are Anim8or format, or "Any." No specific mention of 3DS.
Shadowspawn on 29/4/2005 at 16:19
Use the Import function under the Object menu.
SneaksieDave on 29/4/2005 at 18:51
Nice! :thumb:
Now I just need some talent. :)
Shadowspawn on 29/4/2005 at 20:39
OK folks, I think I've fixed Eto3DS to work properly with 3DSMax.
It's at my web site, you'll need to download the "Free The Objects" toolkit on the Tools page. The version of Eto3DS has been updated to version 1.30, it contains a new option, and the readme for that file has been updated .
The /t option will truncate object names to 10 characters, and texture groups and file names to 8 or 8.3 format. That seems to make Max happy with the handfull of files I've had tested.
I'll eventually update TIMtoE to output an extra file which has all the object info which gets lost in the translation. But, I want to make it compatible with the files from the GUI version, so let me see how that finally comes out before I do that update.
As always, email me or post here if you find a file which doesn't work. I'll try and fix it promptly.
Shadowspawn on 1/5/2005 at 21:13
Bump, so someone might notice I fixed it.
bukary on 1/5/2005 at 21:51
Thank you, Shadowspawn! :thumb:
I could import some objects into max. In the next few days I'll check if everything (=textures data) works OK...
Shockeye on 26/5/2005 at 12:03
Hey Shadowspawn, is there any chance that you would publish a description of the TIM file format?
Shadowspawn on 26/5/2005 at 14:16
Sure, give me some time to get it together. However, it will probably have to be a "living" document, since I don't understand all the pieces yet. As I figure them out. we can update it.
Crispy on 27/5/2005 at 13:54
*cough* Put it on the wiki *cough* :)
I haven't had time to check this out, but I plan to ASAP. Sounds like you're doing good stuff, Shadowspawn, keep it up! :cool: