N'Al on 7/3/2019 at 09:49
While Halo 3 is my favourite of the original trilogy (still prefer both Reach and ODST to any of them), the game does actually expect you to have read a (web) comic set between the end of 2 and the start of 3. I did not, which means story continuity was completely disjointed for me.
icemann on 7/3/2019 at 11:50
Quote Posted by EvaUnit02
Reportedly similar to "They Are Billions".
Which going by the visuals (of "They Are Billions"), is a tower defense game, not really an RTS. So more of stopping hordes of enemies, than building up a base, gathering resources and then attacking enemy bases.
How come no'one's making C&C / Warcraft / Dune 2 style RTS's anymore? I don't get it. I absolutely LOVE those sorts of games, and I'm certainly not the only one.
Twist on 7/3/2019 at 19:25
A spiritual successor to Quake using the Quake engine:
[video=youtube;CgrLN9Wl4xU]https://www.youtube.com/watch?v=CgrLN9Wl4xU[/video]
I'm more excited for this game because of skacky's involvement. For those of you who don't visit the Thief FM forum, skacky is the crazy talented author of fantastic Thief FMs like Shadow Politics, Between These Dark Walls, Endless Rain, and most recently, The Sound of A Burrick In A Room.
While the trailer focuses on action and gore -- as trailers often do -- I'm sure Wrath will feature plenty of atmospheric non-linear exploration and discovery gameplay.
Renault on 7/3/2019 at 20:06
(
https://www.quaddicted.com/reviews/?filtered=skacky) Skacky's Quake levels are also incredible and worth checking out. I was amazed in general at some of the stuff the Quake community is putting out these days, it's very impressive. Just massive, huge towering levels with tons of AI and complex architecture. I hope we see some of that reflected in the levels of this game as well. Can't wait.
Jason Moyer on 7/3/2019 at 20:25
If they capture the weird level design of Quake 1 (as opposed to every "retro" FPS that seems to think Doom/Quake played like Painkiller) I'm 100% onboard. I'm probably 100% onboard anyway, based on that trailer.
EvaUnit02 on 8/3/2019 at 06:12
SWAT 4 spiritual successor, Ready or Not. Q4 2020 release.
[video=youtube;0PH_f3zo5_A]https://www.youtube.com/watch?v=0PH_f3zo5_A&feature=youtu.be[/video]
Happy to finally have an extended look at this game. I've been anticipating it since it was announced.
Sulphur on 8/3/2019 at 20:57
Some more reliable testing by Digital Foundry (
https://www.eurogamer.net/articles/digitalfoundry-2019-devil-may-cry-5-pc-denuvo-protection-tested) here. (Protip: if you wanna test CPU impact, make sure you're doing it in a like-for-like run with an easily repeatable scene, and dial your graphics down until the GPU isn't functioning as a bottleneck).
Ideally, DMC5 doesn't eat CPU cycles for lunch and so won't have issues running on systems with a relatively recent CPU. But a 7% performance difference is nothing to sneeze at on a 6-core i5 8400 - this sort of explains Ubisoft's massively painful CPU utilisation for everything from AC:Or/Od and Watchdogs 2. And those two AC games come wrapped with not one but two layers of DRM - VMProtect
and Denuvo.
EvaUnit02 on 10/3/2019 at 18:48
Quote Posted by Sulphur
Ideally, DMC5 doesn't eat CPU cycles for lunch and so won't have issues running on systems with a relatively recent CPU. But a 7% performance difference is nothing to sneeze at on a 6-core i5 8400 - this sort of explains Ubisoft's massively painful CPU utilisation for everything from AC:Or/Od and Watchdogs 2. And those two AC games come wrapped with not one but two layers of DRM - VMProtect
and Denuvo.
I just upgraded to a RTX 2060 6GB from a GTX 970 4GB and the framerate in both AC: Origins and Odyssey definitely still chugs. Drops down to like 42 fps at 1080p, Very High settings in densely populated cities.
Performance in Far Cry: New Dawn on the other rarely dips below 55fps. I assume that the iterations of Anvil Engine from the last 2-3 years might have shittier optimisation than Dunia.
Sulphur on 10/3/2019 at 19:35
Dunia's a different beast altogether, I wouldn't worry about its performance. Out of the games I mentioned, AC: Origins isn't as heavy on the GPU as Odyssey is. If you run an OSD during a session of Origins, you'll see the framerate chugging in dense areas because your CPU's being maxed out, while GPU utilisation hovers around 50-60% on a similar spec GPU. This doesn't rule out shit optimisation, but the layering of unfriendly DRM solutions isn't exactly helping either.