Judith on 15/11/2018 at 08:22
Speaking of which, new game by Jordan Thomas and Co.:
[video=youtube_share;XUtOMtf78jU]https://youtu.be/XUtOMtf78jU[/video]
I still have to catch up on The Magic Circle btw.
EvaUnit02 on 17/11/2018 at 13:01
Quote Posted by Judith
Correction, he just recommended it. For some reason I thought he's the mind behind it.
(
http://www.cardhunter.com/team/)
henke on 22/11/2018 at 09:08
Argh, look at this "biking in the city" game that just got released: (
https://sokpop.itch.io/skidlocked)
I was gonna make this! But you were gonna be a bike messenger and it was gonna have even more realistic biking physics. Every other indie dev needs chill out and stop making my gameideas before I have a chance to make them! >:|
but anyway
I am HYPED to buy and play this when I get home from work today.
PigLick on 22/11/2018 at 10:38
make that game anyway, but put VN style dialogue in between the riding, then its gravy
Jason Moyer on 22/11/2018 at 11:46
You should remake Paperboy with Spintires physics.
henke on 22/11/2018 at 17:09
YUP
Ok I played the biking game. It was fun, but
then I found something even better...
[video=youtube;6mrg3e_U_FY]https://www.youtube.com/watch?v=6mrg3e_U_FY[/video]
This game speaks to my soul. :|
(
https://nothke.itch.io/trails-of-tenere)
Pyrian on 22/11/2018 at 18:36
I'm pretty sure the henke cycling game necessarily involves a unicycle.
demagogue on 2/12/2018 at 13:49
Just popping into to say X4 seems to be living up to the hype more or less.
Long story short, they released an unfinished cash-grab kind of game called X:Rebirth not long ago that was clunky as hell. Like when you boarded a ship, it streamed in really awkwardly, kind of giving away the fact that the ship wasn't really out in space, it was just sitting in some blue room with space wallpaper. Its space was too full of arcadish schlock, and its stations were too empty.
Aaaanyway, X4 seems to fulfill what X:R was trying to do. The first person & ship-flying transition are much more seamless. You can board a small fighter, fly it into a carrier, get out and walk to the carrier's bridge and fly it into a capital ship, get out & walk to the capital ship's bridge & fly it into a station, then get out and walk around the station. You can make ships & stations Subnautica style, with stock pieces but basically freely... which I now think is ok. (Avorian lets you make ships with blocks you can stretch out, like brushes in game editors, which is much freer, but they look like blocky ass... So I've grown to appreciate the stock-asset approach when the modules are cool looking.) And of course, typical to all X games, you can go into crazy depth if you want, building a financial empire and an AI-driven fleet... But maybe to this version's credit, you can also keep it pretty simple and just fly around taking missions, random trading, or pirating.
Well anyway, I'm relieved that the series didn't just die with X:R and X4 is getting great reviews now.
The thing is still $50 USD, so I'm still going to wait for the price to drop a bit & get it on sale next year or so.
Sulphur on 2/12/2018 at 13:59
How's the accessibility? I never got on with X3 because it honestly seemed like a lot of work (and while I didn't usually mind that, mining fulfillment from a video game these days is hard when you're only predisposed towards spending a limited number of hours on it), and while X4 seems like it's got even more stuff, which is great, that usually means needing to osmose gobs of information through multiple-screen tutorials.
Edit: ah, you haven't got it yet. Don't mind me, then.