demagogue on 22/6/2018 at 14:42
Quote Posted by Jeshibu
How do you see the cold war era working? Land-grab wars are right out because of mutually assured destruction, and a protracted spy/counterspy campaign and some proxy wars don't sound great. No royalty to intermarry either.
Whoa, missed this before, sorry.
I mean the whole point of a Cold War game is to start rolling tanks through the Fulda Gap and make it a land grabby hot war at some point or what are you really trying to accomplish? Aside from that, things that would play large would be diplomacy, spying, winning the "hearts and minds" / interfering in the politics of developing countries, proxy civil wars, controlling puppet states & rebel control... But I'll grant your point it doesn't sound like it's easy to make that kind of thing fun.
But when land isn't changing hands for long periods and it starts to look like playing an Excel sheet, to answer your question, I don't honestly know. Obviously it's not an easy task because there aren't (m)any good ones out there, at least that fit the Paradox mold. And the one Paradox was actually funding (through an outside studio) was cut because it wasn't fun; so whatever they were trying didn't work.
But there are fun cold war games out there, so I don't think it's impossible either. Offhand there's Defcon and the boardgame Twilight Struggle. I want to believe a fun Paradox grand strat coldwar game is possible, and I want somebody smart to figure it out, but I couldn't tell you how it would actually work.
SubJeff on 22/6/2018 at 17:31
No hype for Death Stranding?
<iframe src="https://giphy.com/embed/aZ3LDBs1ExsE8" width="480" height="433" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/optical-illusions-asap-science-aZ3LDBs1ExsE8">via GIPHY</a></p>
heywood on 22/6/2018 at 21:30
I'm not much of a connoisseur of strategy games, but I've always thought that the cold war era space race would be a good topic for a strategy game that I could get into.
Sulphur on 6/7/2018 at 20:21
Look, it's incredibly 90s/early 00s and obviously a tiny dev, but the (now ex-)Criterion founders are finally resurrecting Burnout 3's crash mode as god intended it: in the middle of a goddamn road.
[video=youtube_share;ihhsm1xDx80]https://youtu.be/ihhsm1xDx80[/video]
henke on 16/8/2018 at 08:33
So, there's a new Jagged Alliance in the making:
[video=youtube;-ELFWusk6Y8]https://www.youtube.com/watch?v=-ELFWusk6Y8[/video]
Alec Meer has played an early version and he's saying (
https://www.rockpapershotgun.com/2018/08/16/jagged-alliance-rage-details/) it's not half-bad!
Quote:
Rage makes the two decades since Jagged Alliance 2, the last time this series truly found its way into hearts and minds, a plot point. Its gang of quipping, ill-tempered mercenaries are now 20 years older, with all manner of weaknesses and tics to reflect their long years in the field.
Quote:
Rage is clearly striving to be XCOM to the 90s JAs' X-COM - focusing on the core loops of combat and strategy, discarding some of the nuances of micro-management in favour of a tight focus on moment-to-moment decisions.
That sounds good! But also...
Quote:
The flipside to that is that JAR clearly has only a fraction of XCOM's budget. I can for now stomach some of this early code's occasional glitches - disappearing weapons, lousy enemy AI, broken missions, deeply debatable to-hit odds (I missed three 95% shots in a row at one point) - as potential consequences of this being an unfinished version of a game not due for release for several months.
Hmm. Let's wait and see.
henke on 16/8/2018 at 10:56
This is looking VERY NOLFY.
[video=youtube;JhRD7E_R9iA]https://www.youtube.com/watch?v=JhRD7E_R9iA[/video]