RyushiBlade on 21/3/2006 at 20:49
This thread is for your thoughts, my thoughts, his thoughts, her thoughts. Or something like that. There may be spoilers, so read at your own risk.
My biggest beef so far is the combat system. I thought it would be more fluid but, essentially, it's identical to Morrowind's combat system (in that you just click away.) Yes, some tactics must be used to dodge and to block, and I do love the 'force feedback' feel when the screen shakes. I love how every hit actually connects. But it's still not very fluid. I'd have liked mouse movements better incorporated so that you can actually control the angle of the swing and whatnot.
Notice how I didn't bash it? Because it's still very nice.
Combat AI is great, too, though not flawless. Twice I've had a skeleton archer aim in the opposite direction than me and just... stay there. But that's ok. The combat is different enough from Morrowind that I gladly take the chance to brain him.
The interface is strange, to say the least. It's not bad, but it's not easy to learn (not for me, anyway.) So I'd say there's a pretty good learning curve before you can effectively and quickly use the inventory and stats menu(e?)s.
So far? It's fun, beautiful, and everything I expected it to be. I love it and it was definitely worth the wait. I'll see if that changes after another week of playing.
Unfortunately, I haven't experienced much else. I'm finally entering the Imperial City as we speak, so I must get going.
Fig455 on 22/3/2006 at 01:52
Quote:
Twice I've had a skeleton archer aim in the opposite direction than me and just... stay there. But that's ok.
No. No, it's not "ok". It's a huge gaping flaw in an AI that was RAVED about and promised us the pie in the sky. Why do you accept this?
RyushiBlade on 22/3/2006 at 12:38
Because it's beautiful :)
Tuco on 22/3/2006 at 16:47
The combat system is a lot better than MW.
I was hoping it'd be more reactionary than algorithmic, but that's better than it was in MW.
(Reactionary would be, "Oh snap he's attacking I had better block... K now he's lost his footing let me attack")
(Algorithmic is, "K, I'll set me shield up and wait for him to attack me, there.. now counterattack thrice, then shield, then counterattack thrice, then loot")
I'm finding sword and board to be completely superior to two handers at the low level though. Even if they do more damage, the sword and board is just cleaner.
Fig455 on 23/3/2006 at 15:14
Quote Posted by RyushiBlade
Because it's beautiful :)
Whatever. They lied to us. Glad you don't mind, but I am certainly disappointed in this AI. Gothic did this YEARS ago. (and better)
Tuco on 23/3/2006 at 17:36
Get the sand out of your vagina, the AI is pretty good in this game. Not perfect, but pretty good.
Tuco on 24/3/2006 at 07:55
Hit 36 just before bed.
The oblivion planes get progressively larger(or so it seems), I closed my... 7th? tonight, and the last one I did took around 3 hours. That I am already 36 should make it clear I don't waste time in doing things, and although I am thorough, I went through the area quickly, it's just that large. Depending on how many Oblivion portals there are(I seem to run into them very often), TES:4 is much larger than TES:3. The planes are probably procedurally created. You can just run through them, not kill any mobs, and scoop the Sigil Stone, in which case the planes take only a few minute to do.
I'm still waiting for a good robe, but in full Daedric my character looks, well, like any other person in full Daedric. Shame you can't wear a robe over your armor like in Morrowind.
Oh, and those spider things piss me off, and I'ms till looking for a Daedric Lord.
RyushiBlade on 24/3/2006 at 08:04
I concede to your strength. I'm only 13 and I've probably been playing for more hours than you. I've mostly been messing around, though I did spend the last few hours becoming the Arena Grand Champion. It was actually pretty easy. I only had to use potions in four fights (and usually only one potion per fight.)
Originally I had heard the plane of Oblivion was created randomly, but I have the strategy guide here with a map. It seems it's not very random at all. I was also hoping for a smooth transition through the portal instead of a loading screen, just because that would have been a hell of a lot cooler. And you could throw things through the portal, too.
Edit: According to the strategy guide, the mainquest gates aren't random, but the gates that open up around Cyrodiil are.
Tuco on 24/3/2006 at 15:26
If my guesses are correct, and the size of the planes progress at a close to linear rate, we're going to see absolutely huge, randomly generated planes once I hit the double digits.
IE: ten planes from 10-20 would be larger than the rest of outdoor game world combined.
Tuco on 25/3/2006 at 15:21
In most RPGs, there's a point at which the game's combat breaks down due to leveling and itemization.
Breaks down in that everything is obscenely easy, and there's nothing that poses a threat to you.
Morrowind broke down incredibly easy, whenever you found the dren plantation, or managed to enchant a nice piece of armor with constant effect restore health.
So far, Oblivion shows no signs of breaking down. I'm approaching the max level for a character, and everything is still, really, really difficult. I'm questioning whether it would be more difficult if I were still a single digit character, or if it'd be easy to do the main quest in my teens rather than my fourties. Not that it matters, though, difficult dissuades not Tuco.
I do want to see what the difference is between a destruction mage and a blunt warrior, in terms of DPS. It takes me too long to kill things. If it takes more than three swings, it's too long.