steo on 26/4/2007 at 22:27
On my first run through of the game, I modified skinflint to sell 7.62s along with the SVU which he sells by default so I used the dragunovs for most of the red forest and a fair bit in pripyat and chernobyl NPP. Does the duty trader sell 7.62 rounds after you do all the duty quests? Otherwise the only way to by them in the default game would be to repeatedly buy SVUs, unload them and sell them back, a very costly process.
Aerothorn on 5/5/2007 at 01:02
So I did the attack on the freedom base, went back, got my reward - and had just begun to loot when the ENTIRE FREEDOM BASE RESPAWNED. WTF.
So yeah, I'm manually editing the respawn rate. What exactly does the "one respawn per thingy" fix do? I don't want there to be only one dog in the whole world...
Also, I can't figure out how to implement those changes. Me angry.
I think I'm just going to have to side with Freedom instead - I'd much rather have 8 dudes respawn on my ass than an entire base.
Bjossi on 5/5/2007 at 01:38
Wow, respawning the Freedom base slowly again is fine and dandy, but doing it like the game copies and pastes new units is just crazy.
steo on 5/5/2007 at 10:34
I guess you can never stop freedom...
D'Arcy on 5/5/2007 at 11:30
I think that next time I'll try to befriend both Freedom and Duty, instead of picking a side. In my last game I became friend of Duty, and Freedom became my enemies just because I decided to do a quest for some crazy Duty general, who asked me to kill a renegade dutyer. The reward was a Duty suit, but that definitely wasn't enough to compensate all the Freedom enemies that I've gained, who respawn like crazy in the Army Warehouse area.
By the way, in my case the entire base didn't respawn all of a sudden. But groups of five or six Freedom guys kept coming up the road to the main gate. At first I tried sniping them, but since more and more groups kept coming up (they even came through the minefield, stepping over mines on their way), I had to run away through the hole in the fence that Duty made when attacking the base.
Bjossi on 5/5/2007 at 17:10
It would be kind of cool to be able to get rid of an entire faction...
Rolander on 5/5/2007 at 18:24
Quote Posted by D'Arcy
I think that next time I'll try to befriend both Freedom and Duty, instead of picking a side. In my last game I became friend of Duty, and Freedom became my enemies just because I decided to do a quest for some crazy Duty general, who asked me to kill a renegade dutyer. The reward was a Duty suit, but that definitely wasn't enough to compensate all the Freedom enemies that I've gained, who respawn like crazy in the Army Warehouse area.
Seems like having a sense of morality (refusing hit quests on non-hostile stalkers) pays off in that the only humans mad at you are those that will ALWAYS be mad at you (mercs, military, monolith & bandits); not counting zombies.
Aerothorn on 6/5/2007 at 23:14
I just want my hands on a GP-37, but I don't know how to get one without killing a Freedom dude.
Bjossi on 6/5/2007 at 23:43
Accept a side-quest from the Freedom leader to kill a group of Duty members in a farm house nearby the Freedom base. A team of Freedom members will run with you. Just make them do all the shootings and then loot the bodies after the fight is over.
That's how I got my GP37.
Phatose on 7/5/2007 at 00:54
Then duty is POed. You can at least avoid freedom. You're stuck visiting the bar though, and duty will fire on you there.
Well, maybe if the freedomites manage to win without you helping, duty will still be cool with you, but I've never seem it go that way.
Easiest way by far is to go to the border between red forest and millitary warehouse. There's a freedom border patrol about to fight off a big ass monolith incursion. Accept it. As long as you don't go Rambo, at least one freedomite with a gp37 will get a cap popped in his ass. Plus, there's a boatload of 9.39 ammo for the vintar you should pick up in the freedom base.